1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorGreen : packoffset(c0); 4}; 5 6 7static float4 sk_FragColor; 8 9struct SPIRV_Cross_Output 10{ 11 float4 sk_FragColor : SV_Target0; 12}; 13 14float4 main(float2 _21) 15{ 16 float _RESERVED_IDENTIFIER_FIXUP_0_x = 1.0f; 17 float _26 = length(1.0f); 18 _RESERVED_IDENTIFIER_FIXUP_0_x = _26; 19 float _27 = distance(_26, 2.0f); 20 _RESERVED_IDENTIFIER_FIXUP_0_x = _27; 21 float _29 = _27 * 2.0f; 22 _RESERVED_IDENTIFIER_FIXUP_0_x = _29; 23 _RESERVED_IDENTIFIER_FIXUP_0_x = sign(_29); 24 float2 _RESERVED_IDENTIFIER_FIXUP_1_x = float2(1.0f, 2.0f); 25 float2 _34 = length(float2(1.0f, 2.0f)).xx; 26 _RESERVED_IDENTIFIER_FIXUP_1_x = _34; 27 float2 _39 = distance(_34, float2(3.0f, 4.0f)).xx; 28 _RESERVED_IDENTIFIER_FIXUP_1_x = _39; 29 float2 _41 = dot(_39, float2(3.0f, 4.0f)).xx; 30 _RESERVED_IDENTIFIER_FIXUP_1_x = _41; 31 _RESERVED_IDENTIFIER_FIXUP_1_x = normalize(_41); 32 return _7_colorGreen; 33} 34 35void frag_main() 36{ 37 float2 _17 = 0.0f.xx; 38 sk_FragColor = main(_17); 39} 40 41SPIRV_Cross_Output main() 42{ 43 frag_main(); 44 SPIRV_Cross_Output stage_output; 45 stage_output.sk_FragColor = sk_FragColor; 46 return stage_output; 47} 48