1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker}; 5*c8dee2aaSAndroid Build Coastguard Worker 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 10*c8dee2aaSAndroid Build Coastguard Worker{ 11*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 15*c8dee2aaSAndroid Build Coastguard Worker{ 16*c8dee2aaSAndroid Build Coastguard Worker float _RESERVED_IDENTIFIER_FIXUP_0_x = 1.0f; 17*c8dee2aaSAndroid Build Coastguard Worker float _26 = length(1.0f); 18*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_0_x = _26; 19*c8dee2aaSAndroid Build Coastguard Worker float _27 = distance(_26, 2.0f); 20*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_0_x = _27; 21*c8dee2aaSAndroid Build Coastguard Worker float _29 = _27 * 2.0f; 22*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_0_x = _29; 23*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_0_x = sign(_29); 24*c8dee2aaSAndroid Build Coastguard Worker float2 _RESERVED_IDENTIFIER_FIXUP_1_x = float2(1.0f, 2.0f); 25*c8dee2aaSAndroid Build Coastguard Worker float2 _34 = length(float2(1.0f, 2.0f)).xx; 26*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_1_x = _34; 27*c8dee2aaSAndroid Build Coastguard Worker float2 _39 = distance(_34, float2(3.0f, 4.0f)).xx; 28*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_1_x = _39; 29*c8dee2aaSAndroid Build Coastguard Worker float2 _41 = dot(_39, float2(3.0f, 4.0f)).xx; 30*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_1_x = _41; 31*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_1_x = normalize(_41); 32*c8dee2aaSAndroid Build Coastguard Worker return _7_colorGreen; 33*c8dee2aaSAndroid Build Coastguard Worker} 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 36*c8dee2aaSAndroid Build Coastguard Worker{ 37*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 38*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 39*c8dee2aaSAndroid Build Coastguard Worker} 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 42*c8dee2aaSAndroid Build Coastguard Worker{ 43*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 44*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 45*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 46*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 47*c8dee2aaSAndroid Build Coastguard Worker} 48