xref: /aosp_15_r20/external/skia/tests/sksl/shared/GeometricIntrinsics.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorGreen : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker};
5*c8dee2aaSAndroid Build Coastguard Worker
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
10*c8dee2aaSAndroid Build Coastguard Worker{
11*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21)
15*c8dee2aaSAndroid Build Coastguard Worker{
16*c8dee2aaSAndroid Build Coastguard Worker    float _RESERVED_IDENTIFIER_FIXUP_0_x = 1.0f;
17*c8dee2aaSAndroid Build Coastguard Worker    float _26 = length(1.0f);
18*c8dee2aaSAndroid Build Coastguard Worker    _RESERVED_IDENTIFIER_FIXUP_0_x = _26;
19*c8dee2aaSAndroid Build Coastguard Worker    float _27 = distance(_26, 2.0f);
20*c8dee2aaSAndroid Build Coastguard Worker    _RESERVED_IDENTIFIER_FIXUP_0_x = _27;
21*c8dee2aaSAndroid Build Coastguard Worker    float _29 = _27 * 2.0f;
22*c8dee2aaSAndroid Build Coastguard Worker    _RESERVED_IDENTIFIER_FIXUP_0_x = _29;
23*c8dee2aaSAndroid Build Coastguard Worker    _RESERVED_IDENTIFIER_FIXUP_0_x = sign(_29);
24*c8dee2aaSAndroid Build Coastguard Worker    float2 _RESERVED_IDENTIFIER_FIXUP_1_x = float2(1.0f, 2.0f);
25*c8dee2aaSAndroid Build Coastguard Worker    float2 _34 = length(float2(1.0f, 2.0f)).xx;
26*c8dee2aaSAndroid Build Coastguard Worker    _RESERVED_IDENTIFIER_FIXUP_1_x = _34;
27*c8dee2aaSAndroid Build Coastguard Worker    float2 _39 = distance(_34, float2(3.0f, 4.0f)).xx;
28*c8dee2aaSAndroid Build Coastguard Worker    _RESERVED_IDENTIFIER_FIXUP_1_x = _39;
29*c8dee2aaSAndroid Build Coastguard Worker    float2 _41 = dot(_39, float2(3.0f, 4.0f)).xx;
30*c8dee2aaSAndroid Build Coastguard Worker    _RESERVED_IDENTIFIER_FIXUP_1_x = _41;
31*c8dee2aaSAndroid Build Coastguard Worker    _RESERVED_IDENTIFIER_FIXUP_1_x = normalize(_41);
32*c8dee2aaSAndroid Build Coastguard Worker    return _7_colorGreen;
33*c8dee2aaSAndroid Build Coastguard Worker}
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
36*c8dee2aaSAndroid Build Coastguard Worker{
37*c8dee2aaSAndroid Build Coastguard Worker    float2 _17 = 0.0f.xx;
38*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_17);
39*c8dee2aaSAndroid Build Coastguard Worker}
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
42*c8dee2aaSAndroid Build Coastguard Worker{
43*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
44*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
45*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
46*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
47*c8dee2aaSAndroid Build Coastguard Worker}
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