xref: /aosp_15_r20/external/skia/tests/sksl/shared/GeometricIntrinsics.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
4*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
5*c8dee2aaSAndroid Build Coastguard Worker    float _0_x = 1.0;
6*c8dee2aaSAndroid Build Coastguard Worker    _0_x = length(_0_x);
7*c8dee2aaSAndroid Build Coastguard Worker    _0_x = distance(_0_x, 2.0);
8*c8dee2aaSAndroid Build Coastguard Worker    _0_x = dot(_0_x, 2.0);
9*c8dee2aaSAndroid Build Coastguard Worker    _0_x = normalize(_0_x);
10*c8dee2aaSAndroid Build Coastguard Worker    vec2 _1_x = vec2(1.0, 2.0);
11*c8dee2aaSAndroid Build Coastguard Worker    _1_x = vec2(length(_1_x));
12*c8dee2aaSAndroid Build Coastguard Worker    _1_x = vec2(distance(_1_x, vec2(3.0, 4.0)));
13*c8dee2aaSAndroid Build Coastguard Worker    _1_x = vec2(dot(_1_x, vec2(3.0, 4.0)));
14*c8dee2aaSAndroid Build Coastguard Worker    _1_x = normalize(_1_x);
15*c8dee2aaSAndroid Build Coastguard Worker    return colorGreen;
16*c8dee2aaSAndroid Build Coastguard Worker}
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