xref: /aosp_15_r20/external/skia/tests/sksl/shared/FragCoords.asm.frag (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker               OpCapability Shader
2*c8dee2aaSAndroid Build Coastguard Worker          %1 = OpExtInstImport "GLSL.std.450"
3*c8dee2aaSAndroid Build Coastguard Worker               OpMemoryModel Logical GLSL450
4*c8dee2aaSAndroid Build Coastguard Worker               OpEntryPoint Fragment %main "main" %sk_FragColor %sk_FragCoord
5*c8dee2aaSAndroid Build Coastguard Worker               OpExecutionMode %main OriginUpperLeft
6*c8dee2aaSAndroid Build Coastguard Worker               OpName %sk_FragColor "sk_FragColor"
7*c8dee2aaSAndroid Build Coastguard Worker               OpName %sk_FragCoord "sk_FragCoord"
8*c8dee2aaSAndroid Build Coastguard Worker               OpName %main "main"
9*c8dee2aaSAndroid Build Coastguard Worker               OpName %sksl_synthetic_uniforms "sksl_synthetic_uniforms"
10*c8dee2aaSAndroid Build Coastguard Worker               OpMemberName %sksl_synthetic_uniforms 0 "u_skRTFlip"
11*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor RelaxedPrecision
12*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor Location 0
13*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor Index 0
14*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragCoord BuiltIn FragCoord
15*c8dee2aaSAndroid Build Coastguard Worker               OpMemberDecorate %sksl_synthetic_uniforms 0 Offset 16384
16*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sksl_synthetic_uniforms Block
17*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %12 Binding 0
18*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %12 DescriptorSet 0
19*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %35 RelaxedPrecision
20*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %36 RelaxedPrecision
21*c8dee2aaSAndroid Build Coastguard Worker      %float = OpTypeFloat 32
22*c8dee2aaSAndroid Build Coastguard Worker    %v4float = OpTypeVector %float 4
23*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float
24*c8dee2aaSAndroid Build Coastguard Worker%sk_FragColor = OpVariable %_ptr_Output_v4float Output
25*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Input_v4float = OpTypePointer Input %v4float
26*c8dee2aaSAndroid Build Coastguard Worker%sk_FragCoord = OpVariable %_ptr_Input_v4float Input
27*c8dee2aaSAndroid Build Coastguard Worker       %void = OpTypeVoid
28*c8dee2aaSAndroid Build Coastguard Worker         %10 = OpTypeFunction %void
29*c8dee2aaSAndroid Build Coastguard Worker    %v2float = OpTypeVector %float 2
30*c8dee2aaSAndroid Build Coastguard Worker%sksl_synthetic_uniforms = OpTypeStruct %v2float
31*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform_sksl_synthetic_uniforms = OpTypePointer Uniform %sksl_synthetic_uniforms
32*c8dee2aaSAndroid Build Coastguard Worker         %12 = OpVariable %_ptr_Uniform_sksl_synthetic_uniforms Uniform
33*c8dee2aaSAndroid Build Coastguard Worker        %int = OpTypeInt 32 1
34*c8dee2aaSAndroid Build Coastguard Worker      %int_0 = OpConstant %int 0
35*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
36*c8dee2aaSAndroid Build Coastguard Worker       %main = OpFunction %void None %10
37*c8dee2aaSAndroid Build Coastguard Worker         %11 = OpLabel
38*c8dee2aaSAndroid Build Coastguard Worker         %18 = OpAccessChain %_ptr_Uniform_v2float %12 %int_0
39*c8dee2aaSAndroid Build Coastguard Worker         %20 = OpLoad %v2float %18
40*c8dee2aaSAndroid Build Coastguard Worker         %21 = OpCompositeExtract %float %20 0
41*c8dee2aaSAndroid Build Coastguard Worker         %22 = OpAccessChain %_ptr_Uniform_v2float %12 %int_0
42*c8dee2aaSAndroid Build Coastguard Worker         %23 = OpLoad %v2float %22
43*c8dee2aaSAndroid Build Coastguard Worker         %24 = OpCompositeExtract %float %23 1
44*c8dee2aaSAndroid Build Coastguard Worker         %25 = OpLoad %v4float %sk_FragCoord
45*c8dee2aaSAndroid Build Coastguard Worker         %26 = OpCompositeExtract %float %25 0
46*c8dee2aaSAndroid Build Coastguard Worker         %27 = OpLoad %v4float %sk_FragCoord
47*c8dee2aaSAndroid Build Coastguard Worker         %28 = OpCompositeExtract %float %27 1
48*c8dee2aaSAndroid Build Coastguard Worker         %29 = OpLoad %v4float %sk_FragCoord
49*c8dee2aaSAndroid Build Coastguard Worker         %30 = OpVectorShuffle %v2float %29 %29 2 3
50*c8dee2aaSAndroid Build Coastguard Worker         %31 = OpFMul %float %24 %28
51*c8dee2aaSAndroid Build Coastguard Worker         %32 = OpFAdd %float %21 %31
52*c8dee2aaSAndroid Build Coastguard Worker         %33 = OpCompositeConstruct %v4float %26 %32 %30
53*c8dee2aaSAndroid Build Coastguard Worker         %34 = OpVectorShuffle %v2float %33 %33 1 0
54*c8dee2aaSAndroid Build Coastguard Worker         %35 = OpLoad %v4float %sk_FragColor
55*c8dee2aaSAndroid Build Coastguard Worker         %36 = OpVectorShuffle %v4float %35 %34 4 5 2 3
56*c8dee2aaSAndroid Build Coastguard Worker               OpStore %sk_FragColor %36
57*c8dee2aaSAndroid Build Coastguard Worker               OpReturn
58*c8dee2aaSAndroid Build Coastguard Worker               OpFunctionEnd
59