xref: /aosp_15_r20/external/skia/tests/sksl/shared/ForLoopShadowing.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    var counter: i32 = 0;
14*c8dee2aaSAndroid Build Coastguard Worker    const increment: i32 = 1;
15*c8dee2aaSAndroid Build Coastguard Worker    {
16*c8dee2aaSAndroid Build Coastguard Worker      var i: i32 = 0;
17*c8dee2aaSAndroid Build Coastguard Worker      loop {
18*c8dee2aaSAndroid Build Coastguard Worker        {
19*c8dee2aaSAndroid Build Coastguard Worker          const increment: i32 = 10;
20*c8dee2aaSAndroid Build Coastguard Worker          if i == 0 {
21*c8dee2aaSAndroid Build Coastguard Worker            {
22*c8dee2aaSAndroid Build Coastguard Worker              continue;
23*c8dee2aaSAndroid Build Coastguard Worker            }
24*c8dee2aaSAndroid Build Coastguard Worker          }
25*c8dee2aaSAndroid Build Coastguard Worker          counter = counter + increment;
26*c8dee2aaSAndroid Build Coastguard Worker        }
27*c8dee2aaSAndroid Build Coastguard Worker        continuing {
28*c8dee2aaSAndroid Build Coastguard Worker          i = i + increment;
29*c8dee2aaSAndroid Build Coastguard Worker          break if i >= 10;
30*c8dee2aaSAndroid Build Coastguard Worker        }
31*c8dee2aaSAndroid Build Coastguard Worker      }
32*c8dee2aaSAndroid Build Coastguard Worker    }
33*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(counter == 90));
34*c8dee2aaSAndroid Build Coastguard Worker  }
35*c8dee2aaSAndroid Build Coastguard Worker}
36*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
37*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
38*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
39*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
40*c8dee2aaSAndroid Build Coastguard Worker}
41