xref: /aosp_15_r20/external/skia/tests/sksl/shared/ForLoopShadowing.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorGreen : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorRed : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
11*c8dee2aaSAndroid Build Coastguard Worker{
12*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21)
16*c8dee2aaSAndroid Build Coastguard Worker{
17*c8dee2aaSAndroid Build Coastguard Worker    int counter = 0;
18*c8dee2aaSAndroid Build Coastguard Worker    for (int i = 0; i < 10; i++)
19*c8dee2aaSAndroid Build Coastguard Worker    {
20*c8dee2aaSAndroid Build Coastguard Worker        if (i == 0)
21*c8dee2aaSAndroid Build Coastguard Worker        {
22*c8dee2aaSAndroid Build Coastguard Worker            continue;
23*c8dee2aaSAndroid Build Coastguard Worker        }
24*c8dee2aaSAndroid Build Coastguard Worker        counter += 10;
25*c8dee2aaSAndroid Build Coastguard Worker    }
26*c8dee2aaSAndroid Build Coastguard Worker    float4 _49 = 0.0f.xxxx;
27*c8dee2aaSAndroid Build Coastguard Worker    if (counter == 90)
28*c8dee2aaSAndroid Build Coastguard Worker    {
29*c8dee2aaSAndroid Build Coastguard Worker        _49 = _7_colorGreen;
30*c8dee2aaSAndroid Build Coastguard Worker    }
31*c8dee2aaSAndroid Build Coastguard Worker    else
32*c8dee2aaSAndroid Build Coastguard Worker    {
33*c8dee2aaSAndroid Build Coastguard Worker        _49 = _7_colorRed;
34*c8dee2aaSAndroid Build Coastguard Worker    }
35*c8dee2aaSAndroid Build Coastguard Worker    return _49;
36*c8dee2aaSAndroid Build Coastguard Worker}
37*c8dee2aaSAndroid Build Coastguard Worker
38*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
39*c8dee2aaSAndroid Build Coastguard Worker{
40*c8dee2aaSAndroid Build Coastguard Worker    float2 _17 = 0.0f.xx;
41*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_17);
42*c8dee2aaSAndroid Build Coastguard Worker}
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
45*c8dee2aaSAndroid Build Coastguard Worker{
46*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
47*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
48*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
49*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
50*c8dee2aaSAndroid Build Coastguard Worker}
51