1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 14*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 17*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 18*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 19*c8dee2aaSAndroid Build Coastguard Worker half sumA = 0.0h; 20*c8dee2aaSAndroid Build Coastguard Worker half sumB = 0.0h; 21*c8dee2aaSAndroid Build Coastguard Worker { 22*c8dee2aaSAndroid Build Coastguard Worker half a = 0.0h; 23*c8dee2aaSAndroid Build Coastguard Worker half b = 10.0h; 24*c8dee2aaSAndroid Build Coastguard Worker for (; a < 10.0h && b > 0.0h; (++a, --b)) { 25*c8dee2aaSAndroid Build Coastguard Worker sumA += a; 26*c8dee2aaSAndroid Build Coastguard Worker sumB += b; 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker if (sumA != 45.0h || sumB != 55.0h) { 30*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = _uniforms.colorRed; 31*c8dee2aaSAndroid Build Coastguard Worker return _out; 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker int sumC = 0; 34*c8dee2aaSAndroid Build Coastguard Worker { 35*c8dee2aaSAndroid Build Coastguard Worker int c = 0; 36*c8dee2aaSAndroid Build Coastguard Worker for (; c < 10; ++c) { 37*c8dee2aaSAndroid Build Coastguard Worker sumC += c; 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker if (sumC != 45) { 41*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = _uniforms.colorRed; 42*c8dee2aaSAndroid Build Coastguard Worker return _out; 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker float sumE = 0.0; 45*c8dee2aaSAndroid Build Coastguard Worker { 46*c8dee2aaSAndroid Build Coastguard Worker array<float, 2> d = array<float, 2>{0.0, 10.0}; 47*c8dee2aaSAndroid Build Coastguard Worker array<float, 4> e = array<float, 4>{1.0, 2.0, 3.0, 4.0}; 48*c8dee2aaSAndroid Build Coastguard Worker for (; d[0] < d[1]; ++d[0]) { 49*c8dee2aaSAndroid Build Coastguard Worker sumE += float(half(e[0])); 50*c8dee2aaSAndroid Build Coastguard Worker } 51*c8dee2aaSAndroid Build Coastguard Worker } 52*c8dee2aaSAndroid Build Coastguard Worker if (sumE != 10.0) { 53*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = _uniforms.colorRed; 54*c8dee2aaSAndroid Build Coastguard Worker return _out; 55*c8dee2aaSAndroid Build Coastguard Worker } 56*c8dee2aaSAndroid Build Coastguard Worker { 57*c8dee2aaSAndroid Build Coastguard Worker for (; ; ) break; 58*c8dee2aaSAndroid Build Coastguard Worker } 59*c8dee2aaSAndroid Build Coastguard Worker for (; ; ) _out.sk_FragColor = _uniforms.colorGreen; 60*c8dee2aaSAndroid Build Coastguard Worker return _out; 61*c8dee2aaSAndroid Build Coastguard Worker return _out; 62*c8dee2aaSAndroid Build Coastguard Worker} 63