1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorWhite: vec4<f32>, 8}; 9@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 10fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 11 { 12 var color: vec4<f32> = vec4<f32>(0.0); 13 if _globalUniforms.colorWhite.x == 1.0 { 14 color.y = 1.0; 15 } 16 if _globalUniforms.colorWhite.x == 2.0 { 17 ; 18 } else { 19 color.w = 1.0; 20 } 21 loop { 22 if _globalUniforms.colorWhite.x == 2.0 { 23 ; 24 } else { 25 break; 26 } 27 } 28 loop { 29 ; 30 continuing { 31 break if _globalUniforms.colorWhite.x != 2.0; 32 } 33 } 34 return color; 35 } 36} 37@fragment fn main() -> FSOut { 38 var _stageOut: FSOut; 39 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 40 return _stageOut; 41} 42