1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker unknownInput: f32, 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 10*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 11*c8dee2aaSAndroid Build Coastguard Worker { 12*c8dee2aaSAndroid Build Coastguard Worker var color: vec4<f32> = vec4<f32>(0.0); 13*c8dee2aaSAndroid Build Coastguard Worker if _globalUniforms.unknownInput == 1.0 { 14*c8dee2aaSAndroid Build Coastguard Worker color.y = 1.0; 15*c8dee2aaSAndroid Build Coastguard Worker } 16*c8dee2aaSAndroid Build Coastguard Worker if _globalUniforms.unknownInput == 2.0 { 17*c8dee2aaSAndroid Build Coastguard Worker ; 18*c8dee2aaSAndroid Build Coastguard Worker } else { 19*c8dee2aaSAndroid Build Coastguard Worker color.w = 1.0; 20*c8dee2aaSAndroid Build Coastguard Worker } 21*c8dee2aaSAndroid Build Coastguard Worker return color; 22*c8dee2aaSAndroid Build Coastguard Worker } 23*c8dee2aaSAndroid Build Coastguard Worker} 24*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 25*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 26*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 27*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 28*c8dee2aaSAndroid Build Coastguard Worker} 29