1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 7 { 8 var x: vec4<f32> = vec4<f32>(1.0); 9 loop { 10 { 11 x.x = x.x - 0.25; 12 if x.x <= 0.0 { 13 break; 14 } 15 } 16 continuing { 17 break if x.w != 1.0; 18 } 19 } 20 loop { 21 { 22 x.z = x.z - 0.25; 23 if x.w == 1.0 { 24 continue; 25 } 26 x.y = 0.0; 27 } 28 continuing { 29 break if x.z <= 0.0; 30 } 31 } 32 return x; 33 } 34} 35@fragment fn main() -> FSOut { 36 var _stageOut: FSOut; 37 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 38 return _stageOut; 39} 40