1*c8dee2aaSAndroid Build Coastguard Worker OpCapability Shader 2*c8dee2aaSAndroid Build Coastguard Worker %1 = OpExtInstImport "GLSL.std.450" 3*c8dee2aaSAndroid Build Coastguard Worker OpMemoryModel Logical GLSL450 4*c8dee2aaSAndroid Build Coastguard Worker OpEntryPoint Fragment %main "main" %sk_FragColor 5*c8dee2aaSAndroid Build Coastguard Worker OpExecutionMode %main OriginUpperLeft 6*c8dee2aaSAndroid Build Coastguard Worker OpName %sk_FragColor "sk_FragColor" 7*c8dee2aaSAndroid Build Coastguard Worker OpName %main "main" 8*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor RelaxedPrecision 9*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Location 0 10*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Index 0 11*c8dee2aaSAndroid Build Coastguard Worker %float = OpTypeFloat 32 12*c8dee2aaSAndroid Build Coastguard Worker %v4float = OpTypeVector %float 4 13*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float 14*c8dee2aaSAndroid Build Coastguard Worker%sk_FragColor = OpVariable %_ptr_Output_v4float Output 15*c8dee2aaSAndroid Build Coastguard Worker %void = OpTypeVoid 16*c8dee2aaSAndroid Build Coastguard Worker %8 = OpTypeFunction %void 17*c8dee2aaSAndroid Build Coastguard Worker %float_1 = OpConstant %float 1 18*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_float = OpTypePointer Output %float 19*c8dee2aaSAndroid Build Coastguard Worker %int = OpTypeInt 32 1 20*c8dee2aaSAndroid Build Coastguard Worker %int_0 = OpConstant %int 0 21*c8dee2aaSAndroid Build Coastguard Worker %main = OpFunction %void None %8 22*c8dee2aaSAndroid Build Coastguard Worker %9 = OpLabel 23*c8dee2aaSAndroid Build Coastguard Worker %11 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 24*c8dee2aaSAndroid Build Coastguard Worker OpStore %11 %float_1 25*c8dee2aaSAndroid Build Coastguard Worker OpReturn 26*c8dee2aaSAndroid Build Coastguard Worker OpFunctionEnd 27