xref: /aosp_15_r20/external/skia/tests/sksl/shared/DeadStripFunctions.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn unpremul_h4h4(color: vec4<f32>) -> vec4<f32> {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = max(color.w, 0.0001);
14*c8dee2aaSAndroid Build Coastguard Worker    return vec4<f32>(color.xyz / _skTemp0, color.w);
15*c8dee2aaSAndroid Build Coastguard Worker  }
16*c8dee2aaSAndroid Build Coastguard Worker}
17*c8dee2aaSAndroid Build Coastguard Workerfn live_fn_h4h4h4(a: vec4<f32>, b: vec4<f32>) -> vec4<f32> {
18*c8dee2aaSAndroid Build Coastguard Worker  {
19*c8dee2aaSAndroid Build Coastguard Worker    return a + b;
20*c8dee2aaSAndroid Build Coastguard Worker  }
21*c8dee2aaSAndroid Build Coastguard Worker}
22*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
23*c8dee2aaSAndroid Build Coastguard Worker  {
24*c8dee2aaSAndroid Build Coastguard Worker    var a: vec4<f32>;
25*c8dee2aaSAndroid Build Coastguard Worker    var b: vec4<f32>;
26*c8dee2aaSAndroid Build Coastguard Worker    {
27*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp1 = live_fn_h4h4h4(vec4<f32>(3.0), vec4<f32>(-5.0));
28*c8dee2aaSAndroid Build Coastguard Worker      a = _skTemp1;
29*c8dee2aaSAndroid Build Coastguard Worker    }
30*c8dee2aaSAndroid Build Coastguard Worker    {
31*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp2 = unpremul_h4h4(vec4<f32>(1.0));
32*c8dee2aaSAndroid Build Coastguard Worker      b = _skTemp2;
33*c8dee2aaSAndroid Build Coastguard Worker    }
34*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(any(a != vec4<f32>(0.0)) && any(b != vec4<f32>(0.0))));
35*c8dee2aaSAndroid Build Coastguard Worker  }
36*c8dee2aaSAndroid Build Coastguard Worker}
37*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
38*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
39*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
40*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
41*c8dee2aaSAndroid Build Coastguard Worker}
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