1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerfn unpremul_h4h4(color: vec4<f32>) -> vec4<f32> { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = max(color.w, 0.0001); 14*c8dee2aaSAndroid Build Coastguard Worker return vec4<f32>(color.xyz / _skTemp0, color.w); 15*c8dee2aaSAndroid Build Coastguard Worker } 16*c8dee2aaSAndroid Build Coastguard Worker} 17*c8dee2aaSAndroid Build Coastguard Workerfn live_fn_h4h4h4(a: vec4<f32>, b: vec4<f32>) -> vec4<f32> { 18*c8dee2aaSAndroid Build Coastguard Worker { 19*c8dee2aaSAndroid Build Coastguard Worker return a + b; 20*c8dee2aaSAndroid Build Coastguard Worker } 21*c8dee2aaSAndroid Build Coastguard Worker} 22*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 23*c8dee2aaSAndroid Build Coastguard Worker { 24*c8dee2aaSAndroid Build Coastguard Worker var a: vec4<f32>; 25*c8dee2aaSAndroid Build Coastguard Worker var b: vec4<f32>; 26*c8dee2aaSAndroid Build Coastguard Worker { 27*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = live_fn_h4h4h4(vec4<f32>(3.0), vec4<f32>(-5.0)); 28*c8dee2aaSAndroid Build Coastguard Worker a = _skTemp1; 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker { 31*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = unpremul_h4h4(vec4<f32>(1.0)); 32*c8dee2aaSAndroid Build Coastguard Worker b = _skTemp2; 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(any(a != vec4<f32>(0.0)) && any(b != vec4<f32>(0.0)))); 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker} 37*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 38*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 39*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 40*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 41*c8dee2aaSAndroid Build Coastguard Worker} 42