xref: /aosp_15_r20/external/skia/tests/sksl/shared/DeadStripFunctions.skrp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker33 instructions
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workerstore_src_rg                   coords = src.rg
4*c8dee2aaSAndroid Build Coastguard Workerinit_lane_masks                CondMask = LoopMask = RetMask = true
5*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants              a = 0
6*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants              b = 0
7*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants              a₁ = 0x40400000 (3.0)
8*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants              b₁ = 0xC0A00000 (-5.0)
9*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked          $0..3 = a₁
10*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked          $4..7 = b₁
11*c8dee2aaSAndroid Build Coastguard Workeradd_4_floats                   $0..3 += $4..7
12*c8dee2aaSAndroid Build Coastguard Workerlabel                          label 0
13*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked          a = $0..3
14*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants              color = 0x3F800000 (1.0)
15*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked          $0..3 = color
16*c8dee2aaSAndroid Build Coastguard Workermax_imm_float                  $3 = max($3, 0x38D1B717 (0.0001))
17*c8dee2aaSAndroid Build Coastguard Workerswizzle_3                      $3..5 = ($3..5).xxx
18*c8dee2aaSAndroid Build Coastguard Workerdiv_3_floats                   $0..2 /= $3..5
19*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked             $3 = color(3)
20*c8dee2aaSAndroid Build Coastguard Workerlabel                          label 0x00000001
21*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked          b = $0..3
22*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked          $0..3 = a
23*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants              $4..7 = 0
24*c8dee2aaSAndroid Build Coastguard Workercmpne_4_floats                 $0..3 = notEqual($0..3, $4..7)
25*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_2_ints              $0..1 |= $2..3
26*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int                 $0 |= $1
27*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked          $1..4 = b
28*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants              $5..8 = 0
29*c8dee2aaSAndroid Build Coastguard Workercmpne_4_floats                 $1..4 = notEqual($1..4, $5..8)
30*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_2_ints              $1..2 |= $3..4
31*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int                 $1 |= $2
32*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int                $0 &= $1
33*c8dee2aaSAndroid Build Coastguard Workerswizzle_4                      $0..3 = ($0..3).xxxx
34*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms                $4..7 = colorRed
35*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms                $8..11 = colorGreen
36*c8dee2aaSAndroid Build Coastguard Workermix_4_ints                     $0..3 = mix($4..7, $8..11, $0..3)
37*c8dee2aaSAndroid Build Coastguard Workerload_src                       src.rgba = $0..3
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