xref: /aosp_15_r20/external/skia/tests/sksl/shared/DeadStripFunctions.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
10*c8dee2aaSAndroid Build Coastguard Worker};
11*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
14*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
15*c8dee2aaSAndroid Build Coastguard Worker};
16*c8dee2aaSAndroid Build Coastguard Workerhalf4 unpremul_h4h4(half4 color);
17*c8dee2aaSAndroid Build Coastguard Workerhalf4 unpremul_h4h4(half4 color) {
18*c8dee2aaSAndroid Build Coastguard Worker    return half4(color.xyz / max(color.w, 0.0001h), color.w);
19*c8dee2aaSAndroid Build Coastguard Worker}
20*c8dee2aaSAndroid Build Coastguard Workerhalf4 live_fn_h4h4h4(half4 a, half4 b) {
21*c8dee2aaSAndroid Build Coastguard Worker    return a + b;
22*c8dee2aaSAndroid Build Coastguard Worker}
23*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
24*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
25*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
26*c8dee2aaSAndroid Build Coastguard Worker    half4 a;
27*c8dee2aaSAndroid Build Coastguard Worker    half4 b;
28*c8dee2aaSAndroid Build Coastguard Worker    {
29*c8dee2aaSAndroid Build Coastguard Worker        a = live_fn_h4h4h4(half4(3.0h), half4(-5.0h));
30*c8dee2aaSAndroid Build Coastguard Worker    }
31*c8dee2aaSAndroid Build Coastguard Worker    {
32*c8dee2aaSAndroid Build Coastguard Worker        b = unpremul_h4h4(half4(1.0h));
33*c8dee2aaSAndroid Build Coastguard Worker    }
34*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = any(a != half4(0.0h)) && any(b != half4(0.0h)) ? _uniforms.colorGreen : _uniforms.colorRed;
35*c8dee2aaSAndroid Build Coastguard Worker    return _out;
36*c8dee2aaSAndroid Build Coastguard Worker}
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