xref: /aosp_15_r20/external/skia/tests/sksl/shared/DeadStripFunctions.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _9_colorGreen : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _9_colorRed : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
11*c8dee2aaSAndroid Build Coastguard Worker{
12*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Workerfloat4 live_fn_h4h4h4(float4 _43, float4 _44)
16*c8dee2aaSAndroid Build Coastguard Worker{
17*c8dee2aaSAndroid Build Coastguard Worker    return _43 + _44;
18*c8dee2aaSAndroid Build Coastguard Worker}
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Workerfloat4 unpremul_h4h4(float4 _24)
21*c8dee2aaSAndroid Build Coastguard Worker{
22*c8dee2aaSAndroid Build Coastguard Worker    return float4(_24.xyz * (1.0f / max(_24.w, 9.9999997473787516355514526367188e-05f)), _24.w);
23*c8dee2aaSAndroid Build Coastguard Worker}
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _50)
26*c8dee2aaSAndroid Build Coastguard Worker{
27*c8dee2aaSAndroid Build Coastguard Worker    float4 _56 = 3.0f.xxxx;
28*c8dee2aaSAndroid Build Coastguard Worker    float4 _59 = (-5.0f).xxxx;
29*c8dee2aaSAndroid Build Coastguard Worker    float4 _60 = live_fn_h4h4h4(_56, _59);
30*c8dee2aaSAndroid Build Coastguard Worker    float4 a = _60;
31*c8dee2aaSAndroid Build Coastguard Worker    float4 _62 = 1.0f.xxxx;
32*c8dee2aaSAndroid Build Coastguard Worker    float4 _63 = unpremul_h4h4(_62);
33*c8dee2aaSAndroid Build Coastguard Worker    float4 b = _63;
34*c8dee2aaSAndroid Build Coastguard Worker    bool _74 = false;
35*c8dee2aaSAndroid Build Coastguard Worker    if (any(bool4(_60.x != 0.0f.xxxx.x, _60.y != 0.0f.xxxx.y, _60.z != 0.0f.xxxx.z, _60.w != 0.0f.xxxx.w)))
36*c8dee2aaSAndroid Build Coastguard Worker    {
37*c8dee2aaSAndroid Build Coastguard Worker        _74 = any(bool4(_63.x != 0.0f.xxxx.x, _63.y != 0.0f.xxxx.y, _63.z != 0.0f.xxxx.z, _63.w != 0.0f.xxxx.w));
38*c8dee2aaSAndroid Build Coastguard Worker    }
39*c8dee2aaSAndroid Build Coastguard Worker    else
40*c8dee2aaSAndroid Build Coastguard Worker    {
41*c8dee2aaSAndroid Build Coastguard Worker        _74 = false;
42*c8dee2aaSAndroid Build Coastguard Worker    }
43*c8dee2aaSAndroid Build Coastguard Worker    float4 _75 = 0.0f.xxxx;
44*c8dee2aaSAndroid Build Coastguard Worker    if (_74)
45*c8dee2aaSAndroid Build Coastguard Worker    {
46*c8dee2aaSAndroid Build Coastguard Worker        _75 = _9_colorGreen;
47*c8dee2aaSAndroid Build Coastguard Worker    }
48*c8dee2aaSAndroid Build Coastguard Worker    else
49*c8dee2aaSAndroid Build Coastguard Worker    {
50*c8dee2aaSAndroid Build Coastguard Worker        _75 = _9_colorRed;
51*c8dee2aaSAndroid Build Coastguard Worker    }
52*c8dee2aaSAndroid Build Coastguard Worker    return _75;
53*c8dee2aaSAndroid Build Coastguard Worker}
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
56*c8dee2aaSAndroid Build Coastguard Worker{
57*c8dee2aaSAndroid Build Coastguard Worker    float2 _19 = 0.0f.xx;
58*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_19);
59*c8dee2aaSAndroid Build Coastguard Worker}
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
62*c8dee2aaSAndroid Build Coastguard Worker{
63*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
64*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
65*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
66*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
67*c8dee2aaSAndroid Build Coastguard Worker}
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