1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 5*c8dee2aaSAndroid Build Coastguard Workervec4 unpremul_h4h4(vec4 color); 6*c8dee2aaSAndroid Build Coastguard Workervec4 unpremul_h4h4(vec4 color) { 7*c8dee2aaSAndroid Build Coastguard Worker return vec4(color.xyz / max(color.w, 0.0001), color.w); 8*c8dee2aaSAndroid Build Coastguard Worker} 9*c8dee2aaSAndroid Build Coastguard Workervec4 live_fn_h4h4h4(vec4 a, vec4 b) { 10*c8dee2aaSAndroid Build Coastguard Worker return a + b; 11*c8dee2aaSAndroid Build Coastguard Worker} 12*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 13*c8dee2aaSAndroid Build Coastguard Worker vec4 a; 14*c8dee2aaSAndroid Build Coastguard Worker vec4 b; 15*c8dee2aaSAndroid Build Coastguard Worker { 16*c8dee2aaSAndroid Build Coastguard Worker a = live_fn_h4h4h4(vec4(3.0), vec4(-5.0)); 17*c8dee2aaSAndroid Build Coastguard Worker } 18*c8dee2aaSAndroid Build Coastguard Worker { 19*c8dee2aaSAndroid Build Coastguard Worker b = unpremul_h4h4(vec4(1.0)); 20*c8dee2aaSAndroid Build Coastguard Worker } 21*c8dee2aaSAndroid Build Coastguard Worker return a != vec4(0.0) && b != vec4(0.0) ? colorGreen : colorRed; 22*c8dee2aaSAndroid Build Coastguard Worker} 23