xref: /aosp_15_r20/external/skia/tests/sksl/shared/Control.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  unknownInput: f32,
8*c8dee2aaSAndroid Build Coastguard Worker};
9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
10*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) {
11*c8dee2aaSAndroid Build Coastguard Worker  {
12*c8dee2aaSAndroid Build Coastguard Worker    if _globalUniforms.unknownInput > 5.0 {
13*c8dee2aaSAndroid Build Coastguard Worker      {
14*c8dee2aaSAndroid Build Coastguard Worker        (*_stageOut).sk_FragColor = vec4<f32>(0.75);
15*c8dee2aaSAndroid Build Coastguard Worker      }
16*c8dee2aaSAndroid Build Coastguard Worker    } else {
17*c8dee2aaSAndroid Build Coastguard Worker      {
18*c8dee2aaSAndroid Build Coastguard Worker        discard;
19*c8dee2aaSAndroid Build Coastguard Worker      }
20*c8dee2aaSAndroid Build Coastguard Worker    }
21*c8dee2aaSAndroid Build Coastguard Worker    var i: i32 = 0;
22*c8dee2aaSAndroid Build Coastguard Worker    loop {
23*c8dee2aaSAndroid Build Coastguard Worker      if i < 10 {
24*c8dee2aaSAndroid Build Coastguard Worker        {
25*c8dee2aaSAndroid Build Coastguard Worker          (*_stageOut).sk_FragColor = (*_stageOut).sk_FragColor * 0.5;
26*c8dee2aaSAndroid Build Coastguard Worker          i = i + i32(1);
27*c8dee2aaSAndroid Build Coastguard Worker        }
28*c8dee2aaSAndroid Build Coastguard Worker      } else {
29*c8dee2aaSAndroid Build Coastguard Worker        break;
30*c8dee2aaSAndroid Build Coastguard Worker      }
31*c8dee2aaSAndroid Build Coastguard Worker    }
32*c8dee2aaSAndroid Build Coastguard Worker    loop {
33*c8dee2aaSAndroid Build Coastguard Worker      {
34*c8dee2aaSAndroid Build Coastguard Worker        (*_stageOut).sk_FragColor = (*_stageOut).sk_FragColor + 0.25;
35*c8dee2aaSAndroid Build Coastguard Worker      }
36*c8dee2aaSAndroid Build Coastguard Worker      continuing {
37*c8dee2aaSAndroid Build Coastguard Worker        break if (*_stageOut).sk_FragColor.x >= 0.75;
38*c8dee2aaSAndroid Build Coastguard Worker      }
39*c8dee2aaSAndroid Build Coastguard Worker    }
40*c8dee2aaSAndroid Build Coastguard Worker    {
41*c8dee2aaSAndroid Build Coastguard Worker      var i: i32 = 0;
42*c8dee2aaSAndroid Build Coastguard Worker      loop {
43*c8dee2aaSAndroid Build Coastguard Worker        {
44*c8dee2aaSAndroid Build Coastguard Worker          if (i % 2) == 1 {
45*c8dee2aaSAndroid Build Coastguard Worker            break;
46*c8dee2aaSAndroid Build Coastguard Worker          } else {
47*c8dee2aaSAndroid Build Coastguard Worker            if i > 100 {
48*c8dee2aaSAndroid Build Coastguard Worker              return ;
49*c8dee2aaSAndroid Build Coastguard Worker            } else {
50*c8dee2aaSAndroid Build Coastguard Worker              continue;
51*c8dee2aaSAndroid Build Coastguard Worker            }
52*c8dee2aaSAndroid Build Coastguard Worker          }
53*c8dee2aaSAndroid Build Coastguard Worker        }
54*c8dee2aaSAndroid Build Coastguard Worker        continuing {
55*c8dee2aaSAndroid Build Coastguard Worker          i = i + i32(1);
56*c8dee2aaSAndroid Build Coastguard Worker          break if i >= 10;
57*c8dee2aaSAndroid Build Coastguard Worker        }
58*c8dee2aaSAndroid Build Coastguard Worker      }
59*c8dee2aaSAndroid Build Coastguard Worker    }
60*c8dee2aaSAndroid Build Coastguard Worker    return ;
61*c8dee2aaSAndroid Build Coastguard Worker  }
62*c8dee2aaSAndroid Build Coastguard Worker}
63*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
64*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
65*c8dee2aaSAndroid Build Coastguard Worker  _skslMain(&_stageOut);
66*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
67*c8dee2aaSAndroid Build Coastguard Worker}
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