1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker unknownInput: f32, 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 10*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) { 11*c8dee2aaSAndroid Build Coastguard Worker { 12*c8dee2aaSAndroid Build Coastguard Worker if _globalUniforms.unknownInput > 5.0 { 13*c8dee2aaSAndroid Build Coastguard Worker { 14*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor = vec4<f32>(0.75); 15*c8dee2aaSAndroid Build Coastguard Worker } 16*c8dee2aaSAndroid Build Coastguard Worker } else { 17*c8dee2aaSAndroid Build Coastguard Worker { 18*c8dee2aaSAndroid Build Coastguard Worker discard; 19*c8dee2aaSAndroid Build Coastguard Worker } 20*c8dee2aaSAndroid Build Coastguard Worker } 21*c8dee2aaSAndroid Build Coastguard Worker var i: i32 = 0; 22*c8dee2aaSAndroid Build Coastguard Worker loop { 23*c8dee2aaSAndroid Build Coastguard Worker if i < 10 { 24*c8dee2aaSAndroid Build Coastguard Worker { 25*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor = (*_stageOut).sk_FragColor * 0.5; 26*c8dee2aaSAndroid Build Coastguard Worker i = i + i32(1); 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker } else { 29*c8dee2aaSAndroid Build Coastguard Worker break; 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker loop { 33*c8dee2aaSAndroid Build Coastguard Worker { 34*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor = (*_stageOut).sk_FragColor + 0.25; 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker continuing { 37*c8dee2aaSAndroid Build Coastguard Worker break if (*_stageOut).sk_FragColor.x >= 0.75; 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker { 41*c8dee2aaSAndroid Build Coastguard Worker var i: i32 = 0; 42*c8dee2aaSAndroid Build Coastguard Worker loop { 43*c8dee2aaSAndroid Build Coastguard Worker { 44*c8dee2aaSAndroid Build Coastguard Worker if (i % 2) == 1 { 45*c8dee2aaSAndroid Build Coastguard Worker break; 46*c8dee2aaSAndroid Build Coastguard Worker } else { 47*c8dee2aaSAndroid Build Coastguard Worker if i > 100 { 48*c8dee2aaSAndroid Build Coastguard Worker return ; 49*c8dee2aaSAndroid Build Coastguard Worker } else { 50*c8dee2aaSAndroid Build Coastguard Worker continue; 51*c8dee2aaSAndroid Build Coastguard Worker } 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker } 54*c8dee2aaSAndroid Build Coastguard Worker continuing { 55*c8dee2aaSAndroid Build Coastguard Worker i = i + i32(1); 56*c8dee2aaSAndroid Build Coastguard Worker break if i >= 10; 57*c8dee2aaSAndroid Build Coastguard Worker } 58*c8dee2aaSAndroid Build Coastguard Worker } 59*c8dee2aaSAndroid Build Coastguard Worker } 60*c8dee2aaSAndroid Build Coastguard Worker return ; 61*c8dee2aaSAndroid Build Coastguard Worker } 62*c8dee2aaSAndroid Build Coastguard Worker} 63*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 64*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 65*c8dee2aaSAndroid Build Coastguard Worker _skslMain(&_stageOut); 66*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 67*c8dee2aaSAndroid Build Coastguard Worker} 68