xref: /aosp_15_r20/external/skia/tests/sksl/shared/Control.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform float unknownInput;
4*c8dee2aaSAndroid Build Coastguard Workervoid main() {
5*c8dee2aaSAndroid Build Coastguard Worker    if (unknownInput > 5.0) {
6*c8dee2aaSAndroid Build Coastguard Worker        sk_FragColor = vec4(0.75);
7*c8dee2aaSAndroid Build Coastguard Worker    } else {
8*c8dee2aaSAndroid Build Coastguard Worker        discard;
9*c8dee2aaSAndroid Build Coastguard Worker    }
10*c8dee2aaSAndroid Build Coastguard Worker    int i = 0;
11*c8dee2aaSAndroid Build Coastguard Worker    while (i < 10) {
12*c8dee2aaSAndroid Build Coastguard Worker        sk_FragColor *= 0.5;
13*c8dee2aaSAndroid Build Coastguard Worker        i++;
14*c8dee2aaSAndroid Build Coastguard Worker    }
15*c8dee2aaSAndroid Build Coastguard Worker    do {
16*c8dee2aaSAndroid Build Coastguard Worker        sk_FragColor += 0.25;
17*c8dee2aaSAndroid Build Coastguard Worker    } while (sk_FragColor.x < 0.75);
18*c8dee2aaSAndroid Build Coastguard Worker    for (int i = 0;i < 10; i++) {
19*c8dee2aaSAndroid Build Coastguard Worker        if (i % 2 == 1) break; else if (i > 100) return; else continue;
20*c8dee2aaSAndroid Build Coastguard Worker    }
21*c8dee2aaSAndroid Build Coastguard Worker    return;
22*c8dee2aaSAndroid Build Coastguard Worker}
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