1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform float unknownInput; 4*c8dee2aaSAndroid Build Coastguard Workervoid main() { 5*c8dee2aaSAndroid Build Coastguard Worker if (unknownInput > 5.0) { 6*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = vec4(0.75); 7*c8dee2aaSAndroid Build Coastguard Worker } else { 8*c8dee2aaSAndroid Build Coastguard Worker discard; 9*c8dee2aaSAndroid Build Coastguard Worker } 10*c8dee2aaSAndroid Build Coastguard Worker int i = 0; 11*c8dee2aaSAndroid Build Coastguard Worker while (i < 10) { 12*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor *= 0.5; 13*c8dee2aaSAndroid Build Coastguard Worker i++; 14*c8dee2aaSAndroid Build Coastguard Worker } 15*c8dee2aaSAndroid Build Coastguard Worker do { 16*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor += 0.25; 17*c8dee2aaSAndroid Build Coastguard Worker } while (sk_FragColor.x < 0.75); 18*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0;i < 10; i++) { 19*c8dee2aaSAndroid Build Coastguard Worker if (i % 2 == 1) break; else if (i > 100) return; else continue; 20*c8dee2aaSAndroid Build Coastguard Worker } 21*c8dee2aaSAndroid Build Coastguard Worker return; 22*c8dee2aaSAndroid Build Coastguard Worker} 23