1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker int a = 0; 18*c8dee2aaSAndroid Build Coastguard Worker int b = 0; 19*c8dee2aaSAndroid Build Coastguard Worker int c = 0; 20*c8dee2aaSAndroid Build Coastguard Worker int d = 0; 21*c8dee2aaSAndroid Build Coastguard Worker a = 1; 22*c8dee2aaSAndroid Build Coastguard Worker b = 2; 23*c8dee2aaSAndroid Build Coastguard Worker c = 5; 24*c8dee2aaSAndroid Build Coastguard Worker bool _38 = false; 25*c8dee2aaSAndroid Build Coastguard Worker if (true) 26*c8dee2aaSAndroid Build Coastguard Worker { 27*c8dee2aaSAndroid Build Coastguard Worker _38 = true; 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker else 30*c8dee2aaSAndroid Build Coastguard Worker { 31*c8dee2aaSAndroid Build Coastguard Worker _38 = false; 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker bool _41 = false; 34*c8dee2aaSAndroid Build Coastguard Worker if (_38) 35*c8dee2aaSAndroid Build Coastguard Worker { 36*c8dee2aaSAndroid Build Coastguard Worker _41 = true; 37*c8dee2aaSAndroid Build Coastguard Worker } 38*c8dee2aaSAndroid Build Coastguard Worker else 39*c8dee2aaSAndroid Build Coastguard Worker { 40*c8dee2aaSAndroid Build Coastguard Worker _41 = false; 41*c8dee2aaSAndroid Build Coastguard Worker } 42*c8dee2aaSAndroid Build Coastguard Worker bool _44 = false; 43*c8dee2aaSAndroid Build Coastguard Worker if (_41) 44*c8dee2aaSAndroid Build Coastguard Worker { 45*c8dee2aaSAndroid Build Coastguard Worker _44 = true; 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker else 48*c8dee2aaSAndroid Build Coastguard Worker { 49*c8dee2aaSAndroid Build Coastguard Worker _44 = false; 50*c8dee2aaSAndroid Build Coastguard Worker } 51*c8dee2aaSAndroid Build Coastguard Worker float4 _45 = 0.0f.xxxx; 52*c8dee2aaSAndroid Build Coastguard Worker if (_44) 53*c8dee2aaSAndroid Build Coastguard Worker { 54*c8dee2aaSAndroid Build Coastguard Worker _45 = _7_colorGreen; 55*c8dee2aaSAndroid Build Coastguard Worker } 56*c8dee2aaSAndroid Build Coastguard Worker else 57*c8dee2aaSAndroid Build Coastguard Worker { 58*c8dee2aaSAndroid Build Coastguard Worker _45 = _7_colorRed; 59*c8dee2aaSAndroid Build Coastguard Worker } 60*c8dee2aaSAndroid Build Coastguard Worker return _45; 61*c8dee2aaSAndroid Build Coastguard Worker} 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 64*c8dee2aaSAndroid Build Coastguard Worker{ 65*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 66*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 67*c8dee2aaSAndroid Build Coastguard Worker} 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 70*c8dee2aaSAndroid Build Coastguard Worker{ 71*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 72*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 73*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 74*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 75*c8dee2aaSAndroid Build Coastguard Worker} 76