xref: /aosp_15_r20/external/skia/tests/sksl/shared/ConstantCompositeAccessViaDynamicIndex.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
4*c8dee2aaSAndroid Build Coastguard Worker{
5*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Workerstatic int zero = 0;
9*c8dee2aaSAndroid Build Coastguard Workerstatic float globalArray[2] = { 0.0f, 0.0f };
10*c8dee2aaSAndroid Build Coastguard Workerstatic float2x2 globalMatrix = float2x2(0.0f.xx, 0.0f.xx);
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _33)
13*c8dee2aaSAndroid Build Coastguard Worker{
14*c8dee2aaSAndroid Build Coastguard Worker    zero = 0;
15*c8dee2aaSAndroid Build Coastguard Worker    float _16[2] = { 1.0f, 1.0f };
16*c8dee2aaSAndroid Build Coastguard Worker    globalArray = _16;
17*c8dee2aaSAndroid Build Coastguard Worker    globalMatrix = float2x2(1.0f.xx, 1.0f.xx);
18*c8dee2aaSAndroid Build Coastguard Worker    float _37[2] = { 0.0f, 1.0f };
19*c8dee2aaSAndroid Build Coastguard Worker    float localArray[2] = _37;
20*c8dee2aaSAndroid Build Coastguard Worker    float2x2 localMatrix = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
21*c8dee2aaSAndroid Build Coastguard Worker    return float4(globalArray[zero] * localArray[zero], 1.0f.xx[zero] * 1.0f.xx[zero], globalMatrix[zero] * localMatrix[zero]);
22*c8dee2aaSAndroid Build Coastguard Worker}
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
25*c8dee2aaSAndroid Build Coastguard Worker{
26*c8dee2aaSAndroid Build Coastguard Worker    float2 _29 = 0.0f.xx;
27*c8dee2aaSAndroid Build Coastguard Worker    float4 _31 = main(_29);
28*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = _31;
29*c8dee2aaSAndroid Build Coastguard Worker}
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
32*c8dee2aaSAndroid Build Coastguard Worker{
33*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
34*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
35*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
36*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
37*c8dee2aaSAndroid Build Coastguard Worker}
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