xref: /aosp_15_r20/external/skia/tests/sksl/shared/ConstantCompositeAccessViaConstantIndex.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _20_colorRed : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    row_major float2x2 _20_testMatrix2x2 : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker    float _20_testArray[5] : packoffset(c3);
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
12*c8dee2aaSAndroid Build Coastguard Worker{
13*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Workerstatic float globalArray[5] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
17*c8dee2aaSAndroid Build Coastguard Workerstatic float2x2 globalMatrix = float2x2(0.0f.xx, 0.0f.xx);
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _33)
20*c8dee2aaSAndroid Build Coastguard Worker{
21*c8dee2aaSAndroid Build Coastguard Worker    float _13[5] = { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f };
22*c8dee2aaSAndroid Build Coastguard Worker    globalArray = _13;
23*c8dee2aaSAndroid Build Coastguard Worker    globalMatrix = float2x2(1.0f.xx, 1.0f.xx);
24*c8dee2aaSAndroid Build Coastguard Worker    float _40[5] = { 0.0f, 1.0f, 2.0f, 3.0f, 4.0f };
25*c8dee2aaSAndroid Build Coastguard Worker    float localArray[5] = _40;
26*c8dee2aaSAndroid Build Coastguard Worker    float2x2 localMatrix = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
27*c8dee2aaSAndroid Build Coastguard Worker    bool _76 = false;
28*c8dee2aaSAndroid Build Coastguard Worker    if ((1.0f == _20_testArray[4]) && ((1.0f == _20_testArray[3]) && ((1.0f == _20_testArray[2]) && ((1.0f == _20_testArray[1]) && (1.0f == _20_testArray[0])))))
29*c8dee2aaSAndroid Build Coastguard Worker    {
30*c8dee2aaSAndroid Build Coastguard Worker        _76 = true;
31*c8dee2aaSAndroid Build Coastguard Worker    }
32*c8dee2aaSAndroid Build Coastguard Worker    else
33*c8dee2aaSAndroid Build Coastguard Worker    {
34*c8dee2aaSAndroid Build Coastguard Worker        _76 = all(bool2(1.0f.xx.x == _20_colorRed.xy.x, 1.0f.xx.y == _20_colorRed.xy.y));
35*c8dee2aaSAndroid Build Coastguard Worker    }
36*c8dee2aaSAndroid Build Coastguard Worker    bool _90 = false;
37*c8dee2aaSAndroid Build Coastguard Worker    if (_76)
38*c8dee2aaSAndroid Build Coastguard Worker    {
39*c8dee2aaSAndroid Build Coastguard Worker        _90 = true;
40*c8dee2aaSAndroid Build Coastguard Worker    }
41*c8dee2aaSAndroid Build Coastguard Worker    else
42*c8dee2aaSAndroid Build Coastguard Worker    {
43*c8dee2aaSAndroid Build Coastguard Worker        _90 = all(bool2(1.0f.xx.x == _20_testMatrix2x2[0].x, 1.0f.xx.y == _20_testMatrix2x2[0].y)) && all(bool2(1.0f.xx.x == _20_testMatrix2x2[1].x, 1.0f.xx.y == _20_testMatrix2x2[1].y));
44*c8dee2aaSAndroid Build Coastguard Worker    }
45*c8dee2aaSAndroid Build Coastguard Worker    bool _109 = false;
46*c8dee2aaSAndroid Build Coastguard Worker    if (_90)
47*c8dee2aaSAndroid Build Coastguard Worker    {
48*c8dee2aaSAndroid Build Coastguard Worker        _109 = true;
49*c8dee2aaSAndroid Build Coastguard Worker    }
50*c8dee2aaSAndroid Build Coastguard Worker    else
51*c8dee2aaSAndroid Build Coastguard Worker    {
52*c8dee2aaSAndroid Build Coastguard Worker        _109 = (4.0f == _20_testArray[4]) && ((3.0f == _20_testArray[3]) && ((2.0f == _20_testArray[2]) && ((1.0f == _20_testArray[1]) && (0.0f == _20_testArray[0]))));
53*c8dee2aaSAndroid Build Coastguard Worker    }
54*c8dee2aaSAndroid Build Coastguard Worker    bool _117 = false;
55*c8dee2aaSAndroid Build Coastguard Worker    if (_109)
56*c8dee2aaSAndroid Build Coastguard Worker    {
57*c8dee2aaSAndroid Build Coastguard Worker        _117 = true;
58*c8dee2aaSAndroid Build Coastguard Worker    }
59*c8dee2aaSAndroid Build Coastguard Worker    else
60*c8dee2aaSAndroid Build Coastguard Worker    {
61*c8dee2aaSAndroid Build Coastguard Worker        _117 = all(bool2(1.0f.xx.x == _20_colorRed.xy.x, 1.0f.xx.y == _20_colorRed.xy.y));
62*c8dee2aaSAndroid Build Coastguard Worker    }
63*c8dee2aaSAndroid Build Coastguard Worker    bool _129 = false;
64*c8dee2aaSAndroid Build Coastguard Worker    if (_117)
65*c8dee2aaSAndroid Build Coastguard Worker    {
66*c8dee2aaSAndroid Build Coastguard Worker        _129 = true;
67*c8dee2aaSAndroid Build Coastguard Worker    }
68*c8dee2aaSAndroid Build Coastguard Worker    else
69*c8dee2aaSAndroid Build Coastguard Worker    {
70*c8dee2aaSAndroid Build Coastguard Worker        _129 = all(bool2(float2(0.0f, 1.0f).x == _20_testMatrix2x2[0].x, float2(0.0f, 1.0f).y == _20_testMatrix2x2[0].y)) && all(bool2(float2(2.0f, 3.0f).x == _20_testMatrix2x2[1].x, float2(2.0f, 3.0f).y == _20_testMatrix2x2[1].y));
71*c8dee2aaSAndroid Build Coastguard Worker    }
72*c8dee2aaSAndroid Build Coastguard Worker    if (_129)
73*c8dee2aaSAndroid Build Coastguard Worker    {
74*c8dee2aaSAndroid Build Coastguard Worker        return _20_colorRed;
75*c8dee2aaSAndroid Build Coastguard Worker    }
76*c8dee2aaSAndroid Build Coastguard Worker    return float4(0.0f, 1.0f, 0.0f, 1.0f);
77*c8dee2aaSAndroid Build Coastguard Worker}
78*c8dee2aaSAndroid Build Coastguard Worker
79*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
80*c8dee2aaSAndroid Build Coastguard Worker{
81*c8dee2aaSAndroid Build Coastguard Worker    float2 _29 = 0.0f.xx;
82*c8dee2aaSAndroid Build Coastguard Worker    float4 _31 = main(_29);
83*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = _31;
84*c8dee2aaSAndroid Build Coastguard Worker}
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
87*c8dee2aaSAndroid Build Coastguard Worker{
88*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
89*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
90*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
91*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
92*c8dee2aaSAndroid Build Coastguard Worker}
93