xref: /aosp_15_r20/external/skia/tests/sksl/shared/ComplexDelete.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  colorXform: mat4x4<f32>,
8};
9@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
10@group(0) @binding(10000) var s_Sampler: sampler;
11@group(0) @binding(10001) var s_Texture: texture_2d<f32>;
12fn _skslMain(_stageOut: ptr<function, FSOut>) {
13  {
14    var tmpColor: vec4<f32>;
15    tmpColor = vec4<f32>(textureSample(s_Texture, s_Sampler, vec2<f32>(1.0)));
16    var _skTemp2: vec4<f32>;
17    const _skTemp3 = mat4x4<f32>(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0);
18    if (any(_globalUniforms.colorXform[0] != _skTemp3[0]) || any(_globalUniforms.colorXform[1] != _skTemp3[1]) || any(_globalUniforms.colorXform[2] != _skTemp3[2]) || any(_globalUniforms.colorXform[3] != _skTemp3[3])) {
19      let _skTemp4 = clamp((_globalUniforms.colorXform * vec4<f32>(tmpColor.xyz, 1.0)).xyz, vec3<f32>(0.0), vec3<f32>(tmpColor.w));
20      _skTemp2 = vec4<f32>(_skTemp4, tmpColor.w);
21    } else {
22      _skTemp2 = tmpColor;
23    }
24    (*_stageOut).sk_FragColor = vec4<f32>(_skTemp2);
25  }
26}
27@fragment fn main() -> FSOut {
28  var _stageOut: FSOut;
29  _skslMain(&_stageOut);
30  return _stageOut;
31}
32