1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorXform: mat4x4<f32>, 8}; 9@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 10@group(0) @binding(10000) var s_Sampler: sampler; 11@group(0) @binding(10001) var s_Texture: texture_2d<f32>; 12fn _skslMain(_stageOut: ptr<function, FSOut>) { 13 { 14 var tmpColor: vec4<f32>; 15 tmpColor = vec4<f32>(textureSample(s_Texture, s_Sampler, vec2<f32>(1.0))); 16 var _skTemp2: vec4<f32>; 17 const _skTemp3 = mat4x4<f32>(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0); 18 if (any(_globalUniforms.colorXform[0] != _skTemp3[0]) || any(_globalUniforms.colorXform[1] != _skTemp3[1]) || any(_globalUniforms.colorXform[2] != _skTemp3[2]) || any(_globalUniforms.colorXform[3] != _skTemp3[3])) { 19 let _skTemp4 = clamp((_globalUniforms.colorXform * vec4<f32>(tmpColor.xyz, 1.0)).xyz, vec3<f32>(0.0), vec3<f32>(tmpColor.w)); 20 _skTemp2 = vec4<f32>(_skTemp4, tmpColor.w); 21 } else { 22 _skTemp2 = tmpColor; 23 } 24 (*_stageOut).sk_FragColor = vec4<f32>(_skTemp2); 25 } 26} 27@fragment fn main() -> FSOut { 28 var _stageOut: FSOut; 29 _skslMain(&_stageOut); 30 return _stageOut; 31} 32