xref: /aosp_15_r20/external/skia/tests/sksl/shared/ComplexDelete.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorXform: mat4x4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker};
9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
10*c8dee2aaSAndroid Build Coastguard Worker@group(0) @binding(10000) var s_Sampler: sampler;
11*c8dee2aaSAndroid Build Coastguard Worker@group(0) @binding(10001) var s_Texture: texture_2d<f32>;
12*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) {
13*c8dee2aaSAndroid Build Coastguard Worker  {
14*c8dee2aaSAndroid Build Coastguard Worker    var tmpColor: vec4<f32>;
15*c8dee2aaSAndroid Build Coastguard Worker    tmpColor = vec4<f32>(textureSample(s_Texture, s_Sampler, vec2<f32>(1.0)));
16*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp2: vec4<f32>;
17*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp3 = mat4x4<f32>(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0);
18*c8dee2aaSAndroid Build Coastguard Worker    if (any(_globalUniforms.colorXform[0] != _skTemp3[0]) || any(_globalUniforms.colorXform[1] != _skTemp3[1]) || any(_globalUniforms.colorXform[2] != _skTemp3[2]) || any(_globalUniforms.colorXform[3] != _skTemp3[3])) {
19*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp4 = clamp((_globalUniforms.colorXform * vec4<f32>(tmpColor.xyz, 1.0)).xyz, vec3<f32>(0.0), vec3<f32>(tmpColor.w));
20*c8dee2aaSAndroid Build Coastguard Worker      _skTemp2 = vec4<f32>(_skTemp4, tmpColor.w);
21*c8dee2aaSAndroid Build Coastguard Worker    } else {
22*c8dee2aaSAndroid Build Coastguard Worker      _skTemp2 = tmpColor;
23*c8dee2aaSAndroid Build Coastguard Worker    }
24*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor = vec4<f32>(_skTemp2);
25*c8dee2aaSAndroid Build Coastguard Worker  }
26*c8dee2aaSAndroid Build Coastguard Worker}
27*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
28*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
29*c8dee2aaSAndroid Build Coastguard Worker  _skslMain(&_stageOut);
30*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
31*c8dee2aaSAndroid Build Coastguard Worker}
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