xref: /aosp_15_r20/external/skia/tests/sksl/shared/ComplexDelete.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Workerstruct sampler2D {
9*c8dee2aaSAndroid Build Coastguard Worker    texture2d<half> tex;
10*c8dee2aaSAndroid Build Coastguard Worker    sampler smp;
11*c8dee2aaSAndroid Build Coastguard Worker};
12*c8dee2aaSAndroid Build Coastguard Workerhalf4 sample(sampler2D i, float2 p, float b=0) { return i.tex.sample(i.smp, p, bias(b)); }
13*c8dee2aaSAndroid Build Coastguard Workerhalf4 sample(sampler2D i, float3 p, float b=0) { return i.tex.sample(i.smp, p.xy / p.z, bias(b)); }
14*c8dee2aaSAndroid Build Coastguard Workerhalf4 sampleLod(sampler2D i, float2 p, float lod) { return i.tex.sample(i.smp, p, level(lod)); }
15*c8dee2aaSAndroid Build Coastguard Workerhalf4 sampleLod(sampler2D i, float3 p, float lod) {
16*c8dee2aaSAndroid Build Coastguard Worker    return i.tex.sample(i.smp, p.xy / p.z, level(lod));
17*c8dee2aaSAndroid Build Coastguard Worker}
18*c8dee2aaSAndroid Build Coastguard Workerhalf4 sampleGrad(sampler2D i, float2 p, float2 dPdx, float2 dPdy) {
19*c8dee2aaSAndroid Build Coastguard Worker    return i.tex.sample(i.smp, p, gradient2d(dPdx, dPdy));
20*c8dee2aaSAndroid Build Coastguard Worker}
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
23*c8dee2aaSAndroid Build Coastguard Worker    float4x4 colorXform;
24*c8dee2aaSAndroid Build Coastguard Worker};
25*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
26*c8dee2aaSAndroid Build Coastguard Worker};
27*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
28*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
29*c8dee2aaSAndroid Build Coastguard Worker};
30*c8dee2aaSAndroid Build Coastguard Workerstruct Globals {
31*c8dee2aaSAndroid Build Coastguard Worker    sampler2D s;
32*c8dee2aaSAndroid Build Coastguard Worker};
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x4 left, const float4x4 right);
35*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x4 left, const float4x4 right);
36*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x4 left, const float4x4 right) {
37*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
38*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
39*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]) &&
40*c8dee2aaSAndroid Build Coastguard Worker           all(left[3] == right[3]);
41*c8dee2aaSAndroid Build Coastguard Worker}
42*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x4 left, const float4x4 right) {
43*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
44*c8dee2aaSAndroid Build Coastguard Worker}
45*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], texture2d<half> s_Tex [[texture(0)]], sampler s_Smplr [[sampler(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
46*c8dee2aaSAndroid Build Coastguard Worker    Globals _globals{{s_Tex, s_Smplr}};
47*c8dee2aaSAndroid Build Coastguard Worker    (void)_globals;
48*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
49*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
50*c8dee2aaSAndroid Build Coastguard Worker    float4 tmpColor;
51*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = (tmpColor = float4(sample(_globals.s, float2(1.0))), half4(_uniforms.colorXform != float4x4(1.0) ? float4(clamp((_uniforms.colorXform * float4(tmpColor.xyz, 1.0)).xyz, 0.0, tmpColor.w), tmpColor.w) : tmpColor));
52*c8dee2aaSAndroid Build Coastguard Worker    return _out;
53*c8dee2aaSAndroid Build Coastguard Worker}
54