xref: /aosp_15_r20/external/skia/tests/sksl/shared/ComplexDelete.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform mat4 colorXform;
4*c8dee2aaSAndroid Build Coastguard Workerlayout (binding = 0) uniform sampler2D s;
5*c8dee2aaSAndroid Build Coastguard Workervoid main() {
6*c8dee2aaSAndroid Build Coastguard Worker    vec4 tmpColor;
7*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = (tmpColor = texture(s, vec2(1.0)), colorXform != mat4(1.0) ? vec4(clamp((colorXform * vec4(tmpColor.xyz, 1.0)).xyz, 0.0, tmpColor.w), tmpColor.w) : tmpColor);
8*c8dee2aaSAndroid Build Coastguard Worker}
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