xref: /aosp_15_r20/external/skia/tests/sksl/shared/ComplexDelete.asm.frag (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker               OpCapability Shader
2*c8dee2aaSAndroid Build Coastguard Worker          %1 = OpExtInstImport "GLSL.std.450"
3*c8dee2aaSAndroid Build Coastguard Worker               OpMemoryModel Logical GLSL450
4*c8dee2aaSAndroid Build Coastguard Worker               OpEntryPoint Fragment %main "main" %sk_FragColor
5*c8dee2aaSAndroid Build Coastguard Worker               OpExecutionMode %main OriginUpperLeft
6*c8dee2aaSAndroid Build Coastguard Worker               OpName %sk_FragColor "sk_FragColor"
7*c8dee2aaSAndroid Build Coastguard Worker               OpName %s "s"
8*c8dee2aaSAndroid Build Coastguard Worker               OpName %_UniformBuffer "_UniformBuffer"
9*c8dee2aaSAndroid Build Coastguard Worker               OpMemberName %_UniformBuffer 0 "colorXform"
10*c8dee2aaSAndroid Build Coastguard Worker               OpName %main "main"
11*c8dee2aaSAndroid Build Coastguard Worker               OpName %tmpColor "tmpColor"
12*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor RelaxedPrecision
13*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor Location 0
14*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor Index 0
15*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %s RelaxedPrecision
16*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %s Binding 0
17*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %s DescriptorSet 0
18*c8dee2aaSAndroid Build Coastguard Worker               OpMemberDecorate %_UniformBuffer 0 Offset 0
19*c8dee2aaSAndroid Build Coastguard Worker               OpMemberDecorate %_UniformBuffer 0 ColMajor
20*c8dee2aaSAndroid Build Coastguard Worker               OpMemberDecorate %_UniformBuffer 0 MatrixStride 16
21*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %_UniformBuffer Block
22*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %11 Binding 0
23*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %11 DescriptorSet 0
24*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %21 RelaxedPrecision
25*c8dee2aaSAndroid Build Coastguard Worker      %float = OpTypeFloat 32
26*c8dee2aaSAndroid Build Coastguard Worker    %v4float = OpTypeVector %float 4
27*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float
28*c8dee2aaSAndroid Build Coastguard Worker%sk_FragColor = OpVariable %_ptr_Output_v4float Output
29*c8dee2aaSAndroid Build Coastguard Worker          %8 = OpTypeImage %float 2D 0 0 0 1 Unknown
30*c8dee2aaSAndroid Build Coastguard Worker          %9 = OpTypeSampledImage %8
31*c8dee2aaSAndroid Build Coastguard Worker%_ptr_UniformConstant_9 = OpTypePointer UniformConstant %9
32*c8dee2aaSAndroid Build Coastguard Worker          %s = OpVariable %_ptr_UniformConstant_9 UniformConstant
33*c8dee2aaSAndroid Build Coastguard Worker%mat4v4float = OpTypeMatrix %v4float 4
34*c8dee2aaSAndroid Build Coastguard Worker%_UniformBuffer = OpTypeStruct %mat4v4float
35*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
36*c8dee2aaSAndroid Build Coastguard Worker         %11 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
37*c8dee2aaSAndroid Build Coastguard Worker       %void = OpTypeVoid
38*c8dee2aaSAndroid Build Coastguard Worker         %16 = OpTypeFunction %void
39*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Function_v4float = OpTypePointer Function %v4float
40*c8dee2aaSAndroid Build Coastguard Worker    %float_1 = OpConstant %float 1
41*c8dee2aaSAndroid Build Coastguard Worker    %v2float = OpTypeVector %float 2
42*c8dee2aaSAndroid Build Coastguard Worker         %24 = OpConstantComposite %v2float %float_1 %float_1
43*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float
44*c8dee2aaSAndroid Build Coastguard Worker        %int = OpTypeInt 32 1
45*c8dee2aaSAndroid Build Coastguard Worker      %int_0 = OpConstant %int 0
46*c8dee2aaSAndroid Build Coastguard Worker    %float_0 = OpConstant %float 0
47*c8dee2aaSAndroid Build Coastguard Worker         %31 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_0
48*c8dee2aaSAndroid Build Coastguard Worker         %32 = OpConstantComposite %v4float %float_0 %float_1 %float_0 %float_0
49*c8dee2aaSAndroid Build Coastguard Worker         %33 = OpConstantComposite %v4float %float_0 %float_0 %float_1 %float_0
50*c8dee2aaSAndroid Build Coastguard Worker         %34 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_1
51*c8dee2aaSAndroid Build Coastguard Worker         %35 = OpConstantComposite %mat4v4float %31 %32 %33 %34
52*c8dee2aaSAndroid Build Coastguard Worker       %bool = OpTypeBool
53*c8dee2aaSAndroid Build Coastguard Worker     %v4bool = OpTypeVector %bool 4
54*c8dee2aaSAndroid Build Coastguard Worker    %v3float = OpTypeVector %float 3
55*c8dee2aaSAndroid Build Coastguard Worker         %68 = OpConstantComposite %v3float %float_0 %float_0 %float_0
56*c8dee2aaSAndroid Build Coastguard Worker       %main = OpFunction %void None %16
57*c8dee2aaSAndroid Build Coastguard Worker         %17 = OpLabel
58*c8dee2aaSAndroid Build Coastguard Worker   %tmpColor = OpVariable %_ptr_Function_v4float Function
59*c8dee2aaSAndroid Build Coastguard Worker         %53 = OpVariable %_ptr_Function_v4float Function
60*c8dee2aaSAndroid Build Coastguard Worker         %21 = OpLoad %9 %s
61*c8dee2aaSAndroid Build Coastguard Worker         %20 = OpImageSampleImplicitLod %v4float %21 %24
62*c8dee2aaSAndroid Build Coastguard Worker               OpStore %tmpColor %20
63*c8dee2aaSAndroid Build Coastguard Worker         %25 = OpAccessChain %_ptr_Uniform_mat4v4float %11 %int_0
64*c8dee2aaSAndroid Build Coastguard Worker         %29 = OpLoad %mat4v4float %25
65*c8dee2aaSAndroid Build Coastguard Worker         %38 = OpCompositeExtract %v4float %29 0
66*c8dee2aaSAndroid Build Coastguard Worker         %39 = OpFUnordNotEqual %v4bool %38 %31
67*c8dee2aaSAndroid Build Coastguard Worker         %40 = OpAny %bool %39
68*c8dee2aaSAndroid Build Coastguard Worker         %41 = OpCompositeExtract %v4float %29 1
69*c8dee2aaSAndroid Build Coastguard Worker         %42 = OpFUnordNotEqual %v4bool %41 %32
70*c8dee2aaSAndroid Build Coastguard Worker         %43 = OpAny %bool %42
71*c8dee2aaSAndroid Build Coastguard Worker         %44 = OpLogicalOr %bool %40 %43
72*c8dee2aaSAndroid Build Coastguard Worker         %45 = OpCompositeExtract %v4float %29 2
73*c8dee2aaSAndroid Build Coastguard Worker         %46 = OpFUnordNotEqual %v4bool %45 %33
74*c8dee2aaSAndroid Build Coastguard Worker         %47 = OpAny %bool %46
75*c8dee2aaSAndroid Build Coastguard Worker         %48 = OpLogicalOr %bool %44 %47
76*c8dee2aaSAndroid Build Coastguard Worker         %49 = OpCompositeExtract %v4float %29 3
77*c8dee2aaSAndroid Build Coastguard Worker         %50 = OpFUnordNotEqual %v4bool %49 %34
78*c8dee2aaSAndroid Build Coastguard Worker         %51 = OpAny %bool %50
79*c8dee2aaSAndroid Build Coastguard Worker         %52 = OpLogicalOr %bool %48 %51
80*c8dee2aaSAndroid Build Coastguard Worker               OpSelectionMerge %56 None
81*c8dee2aaSAndroid Build Coastguard Worker               OpBranchConditional %52 %54 %55
82*c8dee2aaSAndroid Build Coastguard Worker         %54 = OpLabel
83*c8dee2aaSAndroid Build Coastguard Worker         %58 = OpAccessChain %_ptr_Uniform_mat4v4float %11 %int_0
84*c8dee2aaSAndroid Build Coastguard Worker         %59 = OpLoad %mat4v4float %58
85*c8dee2aaSAndroid Build Coastguard Worker         %60 = OpVectorShuffle %v3float %20 %20 0 1 2
86*c8dee2aaSAndroid Build Coastguard Worker         %62 = OpCompositeExtract %float %60 0
87*c8dee2aaSAndroid Build Coastguard Worker         %63 = OpCompositeExtract %float %60 1
88*c8dee2aaSAndroid Build Coastguard Worker         %64 = OpCompositeExtract %float %60 2
89*c8dee2aaSAndroid Build Coastguard Worker         %65 = OpCompositeConstruct %v4float %62 %63 %64 %float_1
90*c8dee2aaSAndroid Build Coastguard Worker         %66 = OpMatrixTimesVector %v4float %59 %65
91*c8dee2aaSAndroid Build Coastguard Worker         %67 = OpVectorShuffle %v3float %66 %66 0 1 2
92*c8dee2aaSAndroid Build Coastguard Worker         %69 = OpCompositeExtract %float %20 3
93*c8dee2aaSAndroid Build Coastguard Worker         %70 = OpCompositeConstruct %v3float %69 %69 %69
94*c8dee2aaSAndroid Build Coastguard Worker         %57 = OpExtInst %v3float %1 FClamp %67 %68 %70
95*c8dee2aaSAndroid Build Coastguard Worker         %71 = OpCompositeExtract %float %57 0
96*c8dee2aaSAndroid Build Coastguard Worker         %72 = OpCompositeExtract %float %57 1
97*c8dee2aaSAndroid Build Coastguard Worker         %73 = OpCompositeExtract %float %57 2
98*c8dee2aaSAndroid Build Coastguard Worker         %74 = OpCompositeConstruct %v4float %71 %72 %73 %69
99*c8dee2aaSAndroid Build Coastguard Worker               OpStore %53 %74
100*c8dee2aaSAndroid Build Coastguard Worker               OpBranch %56
101*c8dee2aaSAndroid Build Coastguard Worker         %55 = OpLabel
102*c8dee2aaSAndroid Build Coastguard Worker               OpStore %53 %20
103*c8dee2aaSAndroid Build Coastguard Worker               OpBranch %56
104*c8dee2aaSAndroid Build Coastguard Worker         %56 = OpLabel
105*c8dee2aaSAndroid Build Coastguard Worker         %75 = OpLoad %v4float %53
106*c8dee2aaSAndroid Build Coastguard Worker               OpStore %sk_FragColor %75
107*c8dee2aaSAndroid Build Coastguard Worker               OpReturn
108*c8dee2aaSAndroid Build Coastguard Worker               OpFunctionEnd
109