1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8}; 9@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 10const kConstant: i32 = 0; 11const kOtherConstant: i32 = 1; 12const kAnotherConstant: i32 = 2; 13const kFloatConstant: f32 = 2.14; 14const kFloatConstantAlias: f32 = kFloatConstant; 15const kConstVec: vec4<f32> = vec4<f32>(1.0, 0.2, 2.14, 1.0); 16fn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> { 17 { 18 const kLocalFloatConstant: f32 = 3.14; 19 let kLocalFloatConstantAlias: f32 = kLocalFloatConstant; 20 let integerInput: i32 = i32(_globalUniforms.colorGreen.y); 21 if integerInput == kConstant { 22 { 23 return vec4<f32>(2.14); 24 } 25 } else { 26 if integerInput == kOtherConstant { 27 { 28 return _globalUniforms.colorGreen; 29 } 30 } else { 31 if integerInput == kAnotherConstant { 32 { 33 return kConstVec; 34 } 35 } else { 36 if kLocalFloatConstantAlias < (f32(_globalUniforms.colorGreen.x) * kLocalFloatConstant) { 37 { 38 return vec4<f32>(3.14); 39 } 40 } else { 41 if kFloatConstantAlias >= (f32(_globalUniforms.colorGreen.x) * kFloatConstantAlias) { 42 { 43 return vec4<f32>(0.0); 44 } 45 } else { 46 { 47 return vec4<f32>(1.0, 0.0, 0.0, 1.0); 48 } 49 } 50 } 51 } 52 } 53 } 54 } 55 return vec4<f32>(); 56} 57@fragment fn main() -> FSOut { 58 var _stageOut: FSOut; 59 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 60 return _stageOut; 61} 62