1 2out vec4 sk_FragColor; 3const int kConstant = 0; 4const int kOtherConstant = 1; 5const int kAnotherConstant = 2; 6const float kFloatConstant = 2.14; 7const float kFloatConstantAlias = kFloatConstant; 8const vec4 kConstVec = vec4(1.0, 0.2, 2.14, 1.0); 9uniform vec4 colorGreen; 10vec4 main() { 11 const float kLocalFloatConstant = 3.14; 12 const float kLocalFloatConstantAlias = kLocalFloatConstant; 13 int integerInput = int(colorGreen.y); 14 if (integerInput == kConstant) { 15 return vec4(2.14); 16 } else if (integerInput == kOtherConstant) { 17 return colorGreen; 18 } else if (integerInput == kAnotherConstant) { 19 return kConstVec; 20 } else if (kLocalFloatConstantAlias < colorGreen.x * kLocalFloatConstant) { 21 return vec4(3.14); 22 } else if (kFloatConstantAlias >= colorGreen.x * kFloatConstantAlias) { 23 return vec4(0.0); 24 } else { 25 return vec4(1.0, 0.0, 0.0, 1.0); 26 } 27} 28