xref: /aosp_15_r20/external/skia/tests/sksl/shared/CommaSideEffects.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
10*c8dee2aaSAndroid Build Coastguard Worker    half4 colorWhite;
11*c8dee2aaSAndroid Build Coastguard Worker    half4 colorBlack;
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
16*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
17*c8dee2aaSAndroid Build Coastguard Worker};
18*c8dee2aaSAndroid Build Coastguard Workervoid setToColorBlack_vh4(Uniforms _uniforms, thread half4& x) {
19*c8dee2aaSAndroid Build Coastguard Worker    x = _uniforms.colorBlack;
20*c8dee2aaSAndroid Build Coastguard Worker}
21*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
22*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
23*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
24*c8dee2aaSAndroid Build Coastguard Worker    half4 _skTemp0;
25*c8dee2aaSAndroid Build Coastguard Worker    half4 a;
26*c8dee2aaSAndroid Build Coastguard Worker    half4 b;
27*c8dee2aaSAndroid Build Coastguard Worker    half4 c;
28*c8dee2aaSAndroid Build Coastguard Worker    half4 d;
29*c8dee2aaSAndroid Build Coastguard Worker    b = _uniforms.colorRed, c = _uniforms.colorGreen;
30*c8dee2aaSAndroid Build Coastguard Worker    a = (((setToColorBlack_vh4(_uniforms, _skTemp0)), (d = _skTemp0)), _uniforms.colorWhite);
31*c8dee2aaSAndroid Build Coastguard Worker    a *= a;
32*c8dee2aaSAndroid Build Coastguard Worker    b *= b;
33*c8dee2aaSAndroid Build Coastguard Worker    c *= c;
34*c8dee2aaSAndroid Build Coastguard Worker    d *= d;
35*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = ((all(a == _uniforms.colorWhite) && all(b == _uniforms.colorRed)) && all(c == _uniforms.colorGreen)) && all(d == _uniforms.colorBlack) ? _uniforms.colorGreen : _uniforms.colorRed;
36*c8dee2aaSAndroid Build Coastguard Worker    return _out;
37*c8dee2aaSAndroid Build Coastguard Worker}
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