xref: /aosp_15_r20/external/skia/tests/sksl/shared/CommaSideEffects.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _8_colorRed : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _8_colorGreen : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker    float4 _8_colorWhite : packoffset(c2);
6*c8dee2aaSAndroid Build Coastguard Worker    float4 _8_colorBlack : packoffset(c3);
7*c8dee2aaSAndroid Build Coastguard Worker};
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
13*c8dee2aaSAndroid Build Coastguard Worker{
14*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
15*c8dee2aaSAndroid Build Coastguard Worker};
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Workervoid setToColorBlack_vh4(out float4 _23)
18*c8dee2aaSAndroid Build Coastguard Worker{
19*c8dee2aaSAndroid Build Coastguard Worker    _23 = _8_colorBlack;
20*c8dee2aaSAndroid Build Coastguard Worker}
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _31)
23*c8dee2aaSAndroid Build Coastguard Worker{
24*c8dee2aaSAndroid Build Coastguard Worker    float4 b = _8_colorRed;
25*c8dee2aaSAndroid Build Coastguard Worker    float4 c = _8_colorGreen;
26*c8dee2aaSAndroid Build Coastguard Worker    float4 _43 = 0.0f.xxxx;
27*c8dee2aaSAndroid Build Coastguard Worker    setToColorBlack_vh4(_43);
28*c8dee2aaSAndroid Build Coastguard Worker    float4 d = _43;
29*c8dee2aaSAndroid Build Coastguard Worker    float4 a = _8_colorWhite;
30*c8dee2aaSAndroid Build Coastguard Worker    float4 _49 = _8_colorWhite * _8_colorWhite;
31*c8dee2aaSAndroid Build Coastguard Worker    a = _49;
32*c8dee2aaSAndroid Build Coastguard Worker    float4 _50 = _8_colorRed * _8_colorRed;
33*c8dee2aaSAndroid Build Coastguard Worker    b = _50;
34*c8dee2aaSAndroid Build Coastguard Worker    float4 _51 = _8_colorGreen * _8_colorGreen;
35*c8dee2aaSAndroid Build Coastguard Worker    c = _51;
36*c8dee2aaSAndroid Build Coastguard Worker    float4 _52 = _43 * _43;
37*c8dee2aaSAndroid Build Coastguard Worker    d = _52;
38*c8dee2aaSAndroid Build Coastguard Worker    bool _66 = false;
39*c8dee2aaSAndroid Build Coastguard Worker    if (all(bool4(_49.x == _8_colorWhite.x, _49.y == _8_colorWhite.y, _49.z == _8_colorWhite.z, _49.w == _8_colorWhite.w)))
40*c8dee2aaSAndroid Build Coastguard Worker    {
41*c8dee2aaSAndroid Build Coastguard Worker        _66 = all(bool4(_50.x == _8_colorRed.x, _50.y == _8_colorRed.y, _50.z == _8_colorRed.z, _50.w == _8_colorRed.w));
42*c8dee2aaSAndroid Build Coastguard Worker    }
43*c8dee2aaSAndroid Build Coastguard Worker    else
44*c8dee2aaSAndroid Build Coastguard Worker    {
45*c8dee2aaSAndroid Build Coastguard Worker        _66 = false;
46*c8dee2aaSAndroid Build Coastguard Worker    }
47*c8dee2aaSAndroid Build Coastguard Worker    bool _73 = false;
48*c8dee2aaSAndroid Build Coastguard Worker    if (_66)
49*c8dee2aaSAndroid Build Coastguard Worker    {
50*c8dee2aaSAndroid Build Coastguard Worker        _73 = all(bool4(_51.x == _8_colorGreen.x, _51.y == _8_colorGreen.y, _51.z == _8_colorGreen.z, _51.w == _8_colorGreen.w));
51*c8dee2aaSAndroid Build Coastguard Worker    }
52*c8dee2aaSAndroid Build Coastguard Worker    else
53*c8dee2aaSAndroid Build Coastguard Worker    {
54*c8dee2aaSAndroid Build Coastguard Worker        _73 = false;
55*c8dee2aaSAndroid Build Coastguard Worker    }
56*c8dee2aaSAndroid Build Coastguard Worker    bool _80 = false;
57*c8dee2aaSAndroid Build Coastguard Worker    if (_73)
58*c8dee2aaSAndroid Build Coastguard Worker    {
59*c8dee2aaSAndroid Build Coastguard Worker        _80 = all(bool4(_52.x == _8_colorBlack.x, _52.y == _8_colorBlack.y, _52.z == _8_colorBlack.z, _52.w == _8_colorBlack.w));
60*c8dee2aaSAndroid Build Coastguard Worker    }
61*c8dee2aaSAndroid Build Coastguard Worker    else
62*c8dee2aaSAndroid Build Coastguard Worker    {
63*c8dee2aaSAndroid Build Coastguard Worker        _80 = false;
64*c8dee2aaSAndroid Build Coastguard Worker    }
65*c8dee2aaSAndroid Build Coastguard Worker    float4 _81 = 0.0f.xxxx;
66*c8dee2aaSAndroid Build Coastguard Worker    if (_80)
67*c8dee2aaSAndroid Build Coastguard Worker    {
68*c8dee2aaSAndroid Build Coastguard Worker        _81 = _8_colorGreen;
69*c8dee2aaSAndroid Build Coastguard Worker    }
70*c8dee2aaSAndroid Build Coastguard Worker    else
71*c8dee2aaSAndroid Build Coastguard Worker    {
72*c8dee2aaSAndroid Build Coastguard Worker        _81 = _8_colorRed;
73*c8dee2aaSAndroid Build Coastguard Worker    }
74*c8dee2aaSAndroid Build Coastguard Worker    return _81;
75*c8dee2aaSAndroid Build Coastguard Worker}
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
78*c8dee2aaSAndroid Build Coastguard Worker{
79*c8dee2aaSAndroid Build Coastguard Worker    float2 _18 = 0.0f.xx;
80*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_18);
81*c8dee2aaSAndroid Build Coastguard Worker}
82*c8dee2aaSAndroid Build Coastguard Worker
83*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
84*c8dee2aaSAndroid Build Coastguard Worker{
85*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
86*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
87*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
88*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
89*c8dee2aaSAndroid Build Coastguard Worker}
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