xref: /aosp_15_r20/external/skia/tests/sksl/shared/CommaSideEffects.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorWhite;
6*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorBlack;
7*c8dee2aaSAndroid Build Coastguard Workervoid setToColorBlack_vh4(out vec4 x) {
8*c8dee2aaSAndroid Build Coastguard Worker    x = colorBlack;
9*c8dee2aaSAndroid Build Coastguard Worker}
10*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
11*c8dee2aaSAndroid Build Coastguard Worker    vec4 a;
12*c8dee2aaSAndroid Build Coastguard Worker    vec4 b;
13*c8dee2aaSAndroid Build Coastguard Worker    vec4 c;
14*c8dee2aaSAndroid Build Coastguard Worker    vec4 d;
15*c8dee2aaSAndroid Build Coastguard Worker    b = colorRed, c = colorGreen;
16*c8dee2aaSAndroid Build Coastguard Worker    a = (setToColorBlack_vh4(d), colorWhite);
17*c8dee2aaSAndroid Build Coastguard Worker    a *= a;
18*c8dee2aaSAndroid Build Coastguard Worker    b *= b;
19*c8dee2aaSAndroid Build Coastguard Worker    c *= c;
20*c8dee2aaSAndroid Build Coastguard Worker    d *= d;
21*c8dee2aaSAndroid Build Coastguard Worker    return ((a == colorWhite && b == colorRed) && c == colorGreen) && d == colorBlack ? colorGreen : colorRed;
22*c8dee2aaSAndroid Build Coastguard Worker}
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