1*c8dee2aaSAndroid Build Coastguard Workerstatic bool gl_FrontFacing; 2*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Worker 4*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Input 5*c8dee2aaSAndroid Build Coastguard Worker{ 6*c8dee2aaSAndroid Build Coastguard Worker bool gl_FrontFacing : SV_IsFrontFace; 7*c8dee2aaSAndroid Build Coastguard Worker}; 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 10*c8dee2aaSAndroid Build Coastguard Worker{ 11*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 15*c8dee2aaSAndroid Build Coastguard Worker{ 16*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = float(gl_FrontFacing ? 1 : (-1)).xxxx; 17*c8dee2aaSAndroid Build Coastguard Worker} 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) 20*c8dee2aaSAndroid Build Coastguard Worker{ 21*c8dee2aaSAndroid Build Coastguard Worker gl_FrontFacing = stage_input.gl_FrontFacing; 22*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 23*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 24*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 25*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 26*c8dee2aaSAndroid Build Coastguard Worker} 27