xref: /aosp_15_r20/external/skia/tests/sksl/shared/ClockwiseNoRTFlip.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerstatic bool gl_FrontFacing;
2*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Worker
4*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Input
5*c8dee2aaSAndroid Build Coastguard Worker{
6*c8dee2aaSAndroid Build Coastguard Worker    bool gl_FrontFacing : SV_IsFrontFace;
7*c8dee2aaSAndroid Build Coastguard Worker};
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
10*c8dee2aaSAndroid Build Coastguard Worker{
11*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
15*c8dee2aaSAndroid Build Coastguard Worker{
16*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = float(gl_FrontFacing ? 1 : (-1)).xxxx;
17*c8dee2aaSAndroid Build Coastguard Worker}
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
20*c8dee2aaSAndroid Build Coastguard Worker{
21*c8dee2aaSAndroid Build Coastguard Worker    gl_FrontFacing = stage_input.gl_FrontFacing;
22*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
23*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
24*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
25*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
26*c8dee2aaSAndroid Build Coastguard Worker}
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