1static bool gl_FrontFacing; 2static float4 sk_FragColor; 3 4struct SPIRV_Cross_Input 5{ 6 bool gl_FrontFacing : SV_IsFrontFace; 7}; 8 9struct SPIRV_Cross_Output 10{ 11 float4 sk_FragColor : SV_Target0; 12}; 13 14void frag_main() 15{ 16 sk_FragColor = float(gl_FrontFacing ? 1 : (-1)).xxxx; 17} 18 19SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) 20{ 21 gl_FrontFacing = stage_input.gl_FrontFacing; 22 frag_main(); 23 SPIRV_Cross_Output stage_output; 24 stage_output.sk_FragColor = sk_FragColor; 25 return stage_output; 26} 27