xref: /aosp_15_r20/external/skia/tests/sksl/shared/ClockwiseNoRTFlip.asm.frag (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker               OpCapability Shader
2*c8dee2aaSAndroid Build Coastguard Worker          %1 = OpExtInstImport "GLSL.std.450"
3*c8dee2aaSAndroid Build Coastguard Worker               OpMemoryModel Logical GLSL450
4*c8dee2aaSAndroid Build Coastguard Worker               OpEntryPoint Fragment %main "main" %sk_Clockwise %sk_FragColor
5*c8dee2aaSAndroid Build Coastguard Worker               OpExecutionMode %main OriginUpperLeft
6*c8dee2aaSAndroid Build Coastguard Worker               OpName %sk_Clockwise "sk_Clockwise"
7*c8dee2aaSAndroid Build Coastguard Worker               OpName %sk_FragColor "sk_FragColor"
8*c8dee2aaSAndroid Build Coastguard Worker               OpName %main "main"
9*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_Clockwise BuiltIn FrontFacing
10*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor RelaxedPrecision
11*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor Location 0
12*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor Index 0
13*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %13 RelaxedPrecision
14*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %18 RelaxedPrecision
15*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %19 RelaxedPrecision
16*c8dee2aaSAndroid Build Coastguard Worker       %bool = OpTypeBool
17*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Input_bool = OpTypePointer Input %bool
18*c8dee2aaSAndroid Build Coastguard Worker%sk_Clockwise = OpVariable %_ptr_Input_bool Input
19*c8dee2aaSAndroid Build Coastguard Worker      %float = OpTypeFloat 32
20*c8dee2aaSAndroid Build Coastguard Worker    %v4float = OpTypeVector %float 4
21*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float
22*c8dee2aaSAndroid Build Coastguard Worker%sk_FragColor = OpVariable %_ptr_Output_v4float Output
23*c8dee2aaSAndroid Build Coastguard Worker       %void = OpTypeVoid
24*c8dee2aaSAndroid Build Coastguard Worker         %11 = OpTypeFunction %void
25*c8dee2aaSAndroid Build Coastguard Worker        %int = OpTypeInt 32 1
26*c8dee2aaSAndroid Build Coastguard Worker      %int_1 = OpConstant %int 1
27*c8dee2aaSAndroid Build Coastguard Worker     %int_n1 = OpConstant %int -1
28*c8dee2aaSAndroid Build Coastguard Worker       %main = OpFunction %void None %11
29*c8dee2aaSAndroid Build Coastguard Worker         %12 = OpLabel
30*c8dee2aaSAndroid Build Coastguard Worker         %13 = OpLoad %bool %sk_Clockwise
31*c8dee2aaSAndroid Build Coastguard Worker         %14 = OpSelect %int %13 %int_1 %int_n1
32*c8dee2aaSAndroid Build Coastguard Worker         %18 = OpConvertSToF %float %14
33*c8dee2aaSAndroid Build Coastguard Worker         %19 = OpCompositeConstruct %v4float %18 %18 %18 %18
34*c8dee2aaSAndroid Build Coastguard Worker               OpStore %sk_FragColor %19
35*c8dee2aaSAndroid Build Coastguard Worker               OpReturn
36*c8dee2aaSAndroid Build Coastguard Worker               OpFunctionEnd
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