1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSIn { 4*c8dee2aaSAndroid Build Coastguard Worker @builtin(front_facing) sk_Clockwise: bool, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 7*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageIn: FSIn, _stageOut: ptr<function, FSOut>) { 10*c8dee2aaSAndroid Build Coastguard Worker { 11*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor = vec4<f32>(f32(select(-1, 1, _stageIn.sk_Clockwise))); 12*c8dee2aaSAndroid Build Coastguard Worker } 13*c8dee2aaSAndroid Build Coastguard Worker} 14*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(_stageIn: FSIn) -> FSOut { 15*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 16*c8dee2aaSAndroid Build Coastguard Worker _skslMain(_stageIn, &_stageOut); 17*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 18*c8dee2aaSAndroid Build Coastguard Worker} 19