1*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 4*c8dee2aaSAndroid Build Coastguard Worker{ 5*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 9*c8dee2aaSAndroid Build Coastguard Worker{ 10*c8dee2aaSAndroid Build Coastguard Worker int x = 0; 11*c8dee2aaSAndroid Build Coastguard Worker int y = 0; 12*c8dee2aaSAndroid Build Coastguard Worker int z = 0; 13*c8dee2aaSAndroid Build Coastguard Worker if (true) 14*c8dee2aaSAndroid Build Coastguard Worker { 15*c8dee2aaSAndroid Build Coastguard Worker x = 1; 16*c8dee2aaSAndroid Build Coastguard Worker } 17*c8dee2aaSAndroid Build Coastguard Worker if (false) 18*c8dee2aaSAndroid Build Coastguard Worker { 19*c8dee2aaSAndroid Build Coastguard Worker y = 1; 20*c8dee2aaSAndroid Build Coastguard Worker } 21*c8dee2aaSAndroid Build Coastguard Worker if (true) 22*c8dee2aaSAndroid Build Coastguard Worker { 23*c8dee2aaSAndroid Build Coastguard Worker z = 1; 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker float3 _33 = float3(float(x), float(y), float(z)); 26*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = float4(_33.x, _33.y, _33.z, sk_FragColor.w); 27*c8dee2aaSAndroid Build Coastguard Worker} 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 30*c8dee2aaSAndroid Build Coastguard Worker{ 31*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 32*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 33*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 34*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 35*c8dee2aaSAndroid Build Coastguard Worker} 36