xref: /aosp_15_r20/external/skia/tests/sksl/shared/Caps.asm.frag (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker               OpCapability Shader
2*c8dee2aaSAndroid Build Coastguard Worker          %1 = OpExtInstImport "GLSL.std.450"
3*c8dee2aaSAndroid Build Coastguard Worker               OpMemoryModel Logical GLSL450
4*c8dee2aaSAndroid Build Coastguard Worker               OpEntryPoint Fragment %main "main" %sk_FragColor
5*c8dee2aaSAndroid Build Coastguard Worker               OpExecutionMode %main OriginUpperLeft
6*c8dee2aaSAndroid Build Coastguard Worker               OpName %sk_FragColor "sk_FragColor"
7*c8dee2aaSAndroid Build Coastguard Worker               OpName %main "main"
8*c8dee2aaSAndroid Build Coastguard Worker               OpName %x "x"
9*c8dee2aaSAndroid Build Coastguard Worker               OpName %y "y"
10*c8dee2aaSAndroid Build Coastguard Worker               OpName %z "z"
11*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor RelaxedPrecision
12*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor Location 0
13*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor Index 0
14*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %27 RelaxedPrecision
15*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %29 RelaxedPrecision
16*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %31 RelaxedPrecision
17*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %33 RelaxedPrecision
18*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %34 RelaxedPrecision
19*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %35 RelaxedPrecision
20*c8dee2aaSAndroid Build Coastguard Worker      %float = OpTypeFloat 32
21*c8dee2aaSAndroid Build Coastguard Worker    %v4float = OpTypeVector %float 4
22*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float
23*c8dee2aaSAndroid Build Coastguard Worker%sk_FragColor = OpVariable %_ptr_Output_v4float Output
24*c8dee2aaSAndroid Build Coastguard Worker       %void = OpTypeVoid
25*c8dee2aaSAndroid Build Coastguard Worker          %8 = OpTypeFunction %void
26*c8dee2aaSAndroid Build Coastguard Worker        %int = OpTypeInt 32 1
27*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Function_int = OpTypePointer Function %int
28*c8dee2aaSAndroid Build Coastguard Worker      %int_0 = OpConstant %int 0
29*c8dee2aaSAndroid Build Coastguard Worker       %bool = OpTypeBool
30*c8dee2aaSAndroid Build Coastguard Worker       %true = OpConstantTrue %bool
31*c8dee2aaSAndroid Build Coastguard Worker      %int_1 = OpConstant %int 1
32*c8dee2aaSAndroid Build Coastguard Worker      %false = OpConstantFalse %bool
33*c8dee2aaSAndroid Build Coastguard Worker    %v3float = OpTypeVector %float 3
34*c8dee2aaSAndroid Build Coastguard Worker       %main = OpFunction %void None %8
35*c8dee2aaSAndroid Build Coastguard Worker          %9 = OpLabel
36*c8dee2aaSAndroid Build Coastguard Worker          %x = OpVariable %_ptr_Function_int Function
37*c8dee2aaSAndroid Build Coastguard Worker          %y = OpVariable %_ptr_Function_int Function
38*c8dee2aaSAndroid Build Coastguard Worker          %z = OpVariable %_ptr_Function_int Function
39*c8dee2aaSAndroid Build Coastguard Worker               OpStore %x %int_0
40*c8dee2aaSAndroid Build Coastguard Worker               OpStore %y %int_0
41*c8dee2aaSAndroid Build Coastguard Worker               OpStore %z %int_0
42*c8dee2aaSAndroid Build Coastguard Worker               OpSelectionMerge %19 None
43*c8dee2aaSAndroid Build Coastguard Worker               OpBranchConditional %true %18 %19
44*c8dee2aaSAndroid Build Coastguard Worker         %18 = OpLabel
45*c8dee2aaSAndroid Build Coastguard Worker               OpStore %x %int_1
46*c8dee2aaSAndroid Build Coastguard Worker               OpBranch %19
47*c8dee2aaSAndroid Build Coastguard Worker         %19 = OpLabel
48*c8dee2aaSAndroid Build Coastguard Worker               OpSelectionMerge %23 None
49*c8dee2aaSAndroid Build Coastguard Worker               OpBranchConditional %false %22 %23
50*c8dee2aaSAndroid Build Coastguard Worker         %22 = OpLabel
51*c8dee2aaSAndroid Build Coastguard Worker               OpStore %y %int_1
52*c8dee2aaSAndroid Build Coastguard Worker               OpBranch %23
53*c8dee2aaSAndroid Build Coastguard Worker         %23 = OpLabel
54*c8dee2aaSAndroid Build Coastguard Worker               OpSelectionMerge %25 None
55*c8dee2aaSAndroid Build Coastguard Worker               OpBranchConditional %true %24 %25
56*c8dee2aaSAndroid Build Coastguard Worker         %24 = OpLabel
57*c8dee2aaSAndroid Build Coastguard Worker               OpStore %z %int_1
58*c8dee2aaSAndroid Build Coastguard Worker               OpBranch %25
59*c8dee2aaSAndroid Build Coastguard Worker         %25 = OpLabel
60*c8dee2aaSAndroid Build Coastguard Worker         %26 = OpLoad %int %x
61*c8dee2aaSAndroid Build Coastguard Worker         %27 = OpConvertSToF %float %26
62*c8dee2aaSAndroid Build Coastguard Worker         %28 = OpLoad %int %y
63*c8dee2aaSAndroid Build Coastguard Worker         %29 = OpConvertSToF %float %28
64*c8dee2aaSAndroid Build Coastguard Worker         %30 = OpLoad %int %z
65*c8dee2aaSAndroid Build Coastguard Worker         %31 = OpConvertSToF %float %30
66*c8dee2aaSAndroid Build Coastguard Worker         %33 = OpCompositeConstruct %v3float %27 %29 %31
67*c8dee2aaSAndroid Build Coastguard Worker         %34 = OpLoad %v4float %sk_FragColor
68*c8dee2aaSAndroid Build Coastguard Worker         %35 = OpVectorShuffle %v4float %34 %33 4 5 6 3
69*c8dee2aaSAndroid Build Coastguard Worker               OpStore %sk_FragColor %35
70*c8dee2aaSAndroid Build Coastguard Worker               OpReturn
71*c8dee2aaSAndroid Build Coastguard Worker               OpFunctionEnd
72