1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker float _32[4] = { 1.0f, 2.0f, 3.0f, 4.0f }; 18*c8dee2aaSAndroid Build Coastguard Worker float test1[4] = _32; 19*c8dee2aaSAndroid Build Coastguard Worker float2 _39[2] = { float2(1.0f, 2.0f), float2(3.0f, 4.0f) }; 20*c8dee2aaSAndroid Build Coastguard Worker float2 test2[2] = _39; 21*c8dee2aaSAndroid Build Coastguard Worker float4x4 _51[1] = { float4x4(float4(16.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 16.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 16.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 16.0f)) }; 22*c8dee2aaSAndroid Build Coastguard Worker float4x4 test3[1] = _51; 23*c8dee2aaSAndroid Build Coastguard Worker float4 _69 = 0.0f.xxxx; 24*c8dee2aaSAndroid Build Coastguard Worker if (((test1[3] + test2[1].y) + test3[0][3].w) == 24.0f) 25*c8dee2aaSAndroid Build Coastguard Worker { 26*c8dee2aaSAndroid Build Coastguard Worker _69 = _7_colorGreen; 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker else 29*c8dee2aaSAndroid Build Coastguard Worker { 30*c8dee2aaSAndroid Build Coastguard Worker _69 = _7_colorRed; 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker return _69; 33*c8dee2aaSAndroid Build Coastguard Worker} 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 36*c8dee2aaSAndroid Build Coastguard Worker{ 37*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 38*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 39*c8dee2aaSAndroid Build Coastguard Worker} 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 42*c8dee2aaSAndroid Build Coastguard Worker{ 43*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 44*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 45*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 46*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 47*c8dee2aaSAndroid Build Coastguard Worker} 48