xref: /aosp_15_r20/external/skia/tests/sksl/shared/ArrayConstructors.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorGreen : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorRed : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
11*c8dee2aaSAndroid Build Coastguard Worker{
12*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21)
16*c8dee2aaSAndroid Build Coastguard Worker{
17*c8dee2aaSAndroid Build Coastguard Worker    float _32[4] = { 1.0f, 2.0f, 3.0f, 4.0f };
18*c8dee2aaSAndroid Build Coastguard Worker    float test1[4] = _32;
19*c8dee2aaSAndroid Build Coastguard Worker    float2 _39[2] = { float2(1.0f, 2.0f), float2(3.0f, 4.0f) };
20*c8dee2aaSAndroid Build Coastguard Worker    float2 test2[2] = _39;
21*c8dee2aaSAndroid Build Coastguard Worker    float4x4 _51[1] = { float4x4(float4(16.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 16.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 16.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 16.0f)) };
22*c8dee2aaSAndroid Build Coastguard Worker    float4x4 test3[1] = _51;
23*c8dee2aaSAndroid Build Coastguard Worker    float4 _69 = 0.0f.xxxx;
24*c8dee2aaSAndroid Build Coastguard Worker    if (((test1[3] + test2[1].y) + test3[0][3].w) == 24.0f)
25*c8dee2aaSAndroid Build Coastguard Worker    {
26*c8dee2aaSAndroid Build Coastguard Worker        _69 = _7_colorGreen;
27*c8dee2aaSAndroid Build Coastguard Worker    }
28*c8dee2aaSAndroid Build Coastguard Worker    else
29*c8dee2aaSAndroid Build Coastguard Worker    {
30*c8dee2aaSAndroid Build Coastguard Worker        _69 = _7_colorRed;
31*c8dee2aaSAndroid Build Coastguard Worker    }
32*c8dee2aaSAndroid Build Coastguard Worker    return _69;
33*c8dee2aaSAndroid Build Coastguard Worker}
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
36*c8dee2aaSAndroid Build Coastguard Worker{
37*c8dee2aaSAndroid Build Coastguard Worker    float2 _17 = 0.0f.xx;
38*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_17);
39*c8dee2aaSAndroid Build Coastguard Worker}
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
42*c8dee2aaSAndroid Build Coastguard Worker{
43*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
44*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
45*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
46*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
47*c8dee2aaSAndroid Build Coastguard Worker}
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