xref: /aosp_15_r20/external/skia/tests/sksl/shared/ArrayComparison.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct S {
8*c8dee2aaSAndroid Build Coastguard Worker    int x;
9*c8dee2aaSAndroid Build Coastguard Worker    int y;
10*c8dee2aaSAndroid Build Coastguard Worker};
11*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
12*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
13*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
14*c8dee2aaSAndroid Build Coastguard Worker    array<float, 5> testArray;
15*c8dee2aaSAndroid Build Coastguard Worker    array<float, 5> testArrayNegative;
16*c8dee2aaSAndroid Build Coastguard Worker};
17*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
18*c8dee2aaSAndroid Build Coastguard Worker};
19*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
20*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
21*c8dee2aaSAndroid Build Coastguard Worker};
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Workertemplate <typename T1, typename T2>
24*c8dee2aaSAndroid Build Coastguard Workerbool operator==(const array_ref<T1> left, const array_ref<T2> right);
25*c8dee2aaSAndroid Build Coastguard Workertemplate <typename T1, typename T2>
26*c8dee2aaSAndroid Build Coastguard Workerbool operator!=(const array_ref<T1> left, const array_ref<T2> right);
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x2 left, const half2x2 right);
29*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x2 left, const half2x2 right);
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(thread const S& left, thread const S& right);
32*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(thread const S& left, thread const S& right);
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Workertemplate <typename T1, typename T2>
35*c8dee2aaSAndroid Build Coastguard Workerbool operator==(const array_ref<T1> left, const array_ref<T2> right) {
36*c8dee2aaSAndroid Build Coastguard Worker    if (left.size() != right.size()) {
37*c8dee2aaSAndroid Build Coastguard Worker        return false;
38*c8dee2aaSAndroid Build Coastguard Worker    }
39*c8dee2aaSAndroid Build Coastguard Worker    for (size_t index = 0; index < left.size(); ++index) {
40*c8dee2aaSAndroid Build Coastguard Worker        if (!all(left[index] == right[index])) {
41*c8dee2aaSAndroid Build Coastguard Worker            return false;
42*c8dee2aaSAndroid Build Coastguard Worker        }
43*c8dee2aaSAndroid Build Coastguard Worker    }
44*c8dee2aaSAndroid Build Coastguard Worker    return true;
45*c8dee2aaSAndroid Build Coastguard Worker}
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Workertemplate <typename T1, typename T2>
48*c8dee2aaSAndroid Build Coastguard Workerbool operator!=(const array_ref<T1> left, const array_ref<T2> right) {
49*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
50*c8dee2aaSAndroid Build Coastguard Worker}
51*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x2 left, const half2x2 right) {
52*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
53*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]);
54*c8dee2aaSAndroid Build Coastguard Worker}
55*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x2 left, const half2x2 right) {
56*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
57*c8dee2aaSAndroid Build Coastguard Worker}
58*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(thread const S& left, thread const S& right) {
59*c8dee2aaSAndroid Build Coastguard Worker    return all(left.x == right.x) &&
60*c8dee2aaSAndroid Build Coastguard Worker           all(left.y == right.y);
61*c8dee2aaSAndroid Build Coastguard Worker}
62*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(thread const S& left, thread const S& right) {
63*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
64*c8dee2aaSAndroid Build Coastguard Worker}
65*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
66*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
67*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
68*c8dee2aaSAndroid Build Coastguard Worker    array<float, 5> f1 = array<float, 5>{1.0, 2.0, 3.0, 4.0, 5.0};
69*c8dee2aaSAndroid Build Coastguard Worker    array<float, 5> f2 = array<float, 5>{1.0, 2.0, 3.0, 4.0, 5.0};
70*c8dee2aaSAndroid Build Coastguard Worker    array<float, 5> f3 = array<float, 5>{1.0, 2.0, 3.0, -4.0, 5.0};
71*c8dee2aaSAndroid Build Coastguard Worker    array<int3, 2> v1 = array<int3, 2>{int3(1, 2, 3), int3(4, 5, 6)};
72*c8dee2aaSAndroid Build Coastguard Worker    array<int3, 2> v2 = array<int3, 2>{int3(1, 2, 3), int3(4, 5, 6)};
73*c8dee2aaSAndroid Build Coastguard Worker    array<int3, 2> v3 = array<int3, 2>{int3(1, 2, 3), int3(4, 5, -6)};
74*c8dee2aaSAndroid Build Coastguard Worker    array<half2x2, 3> m1 = array<half2x2, 3>{half2x2(1.0h), half2x2(2.0h), half2x2(half2(3.0h, 4.0h), half2(5.0h, 6.0h))};
75*c8dee2aaSAndroid Build Coastguard Worker    array<half2x2, 3> m2 = array<half2x2, 3>{half2x2(1.0h), half2x2(2.0h), half2x2(half2(3.0h, 4.0h), half2(5.0h, 6.0h))};
76*c8dee2aaSAndroid Build Coastguard Worker    array<half2x2, 3> m3 = array<half2x2, 3>{half2x2(1.0h), half2x2(half2(2.0h, 3.0h), half2(4.0h, 5.0h)), half2x2(6.0h)};
77*c8dee2aaSAndroid Build Coastguard Worker    array<S, 3> s1 = array<S, 3>{S{1, 2}, S{3, 4}, S{5, 6}};
78*c8dee2aaSAndroid Build Coastguard Worker    array<S, 3> s2 = array<S, 3>{S{1, 2}, S{0, 0}, S{5, 6}};
79*c8dee2aaSAndroid Build Coastguard Worker    array<S, 3> s3 = array<S, 3>{S{1, 2}, S{3, 4}, S{5, 6}};
80*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = (((((((((((make_array_ref(f1) == make_array_ref(f2) && make_array_ref(f1) != make_array_ref(f3)) && make_array_ref(_uniforms.testArray) != make_array_ref(_uniforms.testArrayNegative)) && make_array_ref(_uniforms.testArray) == make_array_ref(f1)) && make_array_ref(_uniforms.testArray) != make_array_ref(f3)) && make_array_ref(f1) == make_array_ref(_uniforms.testArray)) && make_array_ref(f3) != make_array_ref(_uniforms.testArray)) && make_array_ref(v1) == make_array_ref(v2)) && make_array_ref(v1) != make_array_ref(v3)) && make_array_ref(m1) == make_array_ref(m2)) && make_array_ref(m1) != make_array_ref(m3)) && make_array_ref(s1) != make_array_ref(s2)) && make_array_ref(s3) == make_array_ref(s1) ? _uniforms.colorGreen : _uniforms.colorRed;
81*c8dee2aaSAndroid Build Coastguard Worker    return _out;
82*c8dee2aaSAndroid Build Coastguard Worker}
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