xref: /aosp_15_r20/external/skia/tests/sksl/shared/ArrayCast.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    var f: array<f32, 4> = array<f32, 4>(1.0, 2.0, 3.0, 4.0);
14*c8dee2aaSAndroid Build Coastguard Worker    var h: array<f32, 4> = f;
15*c8dee2aaSAndroid Build Coastguard Worker    f = h;
16*c8dee2aaSAndroid Build Coastguard Worker    h = f;
17*c8dee2aaSAndroid Build Coastguard Worker    var i3: array<vec3<i32>, 3> = array<vec3<i32>, 3>(vec3<i32>(1), vec3<i32>(2), vec3<i32>(3));
18*c8dee2aaSAndroid Build Coastguard Worker    var s3: array<vec3<i32>, 3> = i3;
19*c8dee2aaSAndroid Build Coastguard Worker    i3 = s3;
20*c8dee2aaSAndroid Build Coastguard Worker    s3 = i3;
21*c8dee2aaSAndroid Build Coastguard Worker    var h2x2: array<mat2x2<f32>, 2> = array<mat2x2<f32>, 2>(mat2x2<f32>(1.0, 2.0, 3.0, 4.0), mat2x2<f32>(5.0, 6.0, 7.0, 8.0));
22*c8dee2aaSAndroid Build Coastguard Worker    var f2x2: array<mat2x2<f32>, 2> = h2x2;
23*c8dee2aaSAndroid Build Coastguard Worker    f2x2 = h2x2;
24*c8dee2aaSAndroid Build Coastguard Worker    h2x2 = f2x2;
25*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = h;
26*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = s3;
27*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp2 = h2x2;
28*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((f[0] == _skTemp0[0]) && (f[1] == _skTemp0[1]) && (f[2] == _skTemp0[2]) && (f[3] == _skTemp0[3])) && (all(i3[0] == _skTemp1[0]) && all(i3[1] == _skTemp1[1]) && all(i3[2] == _skTemp1[2]))) && ((all(f2x2[0][0] == _skTemp2[0][0]) && all(f2x2[0][1] == _skTemp2[0][1])) && (all(f2x2[1][0] == _skTemp2[1][0]) && all(f2x2[1][1] == _skTemp2[1][1])))));
29*c8dee2aaSAndroid Build Coastguard Worker  }
30*c8dee2aaSAndroid Build Coastguard Worker}
31*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
32*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
33*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
34*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
35*c8dee2aaSAndroid Build Coastguard Worker}
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