1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker float _32[4] = { 1.0f, 2.0f, 3.0f, 4.0f }; 18*c8dee2aaSAndroid Build Coastguard Worker float f[4] = _32; 19*c8dee2aaSAndroid Build Coastguard Worker float h[4] = _32; 20*c8dee2aaSAndroid Build Coastguard Worker f = _32; 21*c8dee2aaSAndroid Build Coastguard Worker h = _32; 22*c8dee2aaSAndroid Build Coastguard Worker int3 _44[3] = { int3(1, 1, 1), int3(2, 2, 2), int3(3, 3, 3) }; 23*c8dee2aaSAndroid Build Coastguard Worker int3 i3[3] = _44; 24*c8dee2aaSAndroid Build Coastguard Worker int3 s3[3] = _44; 25*c8dee2aaSAndroid Build Coastguard Worker i3 = _44; 26*c8dee2aaSAndroid Build Coastguard Worker s3 = _44; 27*c8dee2aaSAndroid Build Coastguard Worker float2x2 _60[2] = { float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f)), float2x2(float2(5.0f, 6.0f), float2(7.0f, 8.0f)) }; 28*c8dee2aaSAndroid Build Coastguard Worker float2x2 h2x2[2] = _60; 29*c8dee2aaSAndroid Build Coastguard Worker float2x2 f2x2[2] = _60; 30*c8dee2aaSAndroid Build Coastguard Worker f2x2 = _60; 31*c8dee2aaSAndroid Build Coastguard Worker h2x2 = _60; 32*c8dee2aaSAndroid Build Coastguard Worker bool _72 = false; 33*c8dee2aaSAndroid Build Coastguard Worker if (true && (true && (true && true))) 34*c8dee2aaSAndroid Build Coastguard Worker { 35*c8dee2aaSAndroid Build Coastguard Worker _72 = true && (true && true); 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker else 38*c8dee2aaSAndroid Build Coastguard Worker { 39*c8dee2aaSAndroid Build Coastguard Worker _72 = false; 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker bool _87 = false; 42*c8dee2aaSAndroid Build Coastguard Worker if (_72) 43*c8dee2aaSAndroid Build Coastguard Worker { 44*c8dee2aaSAndroid Build Coastguard Worker _87 = (all(bool2(float2(5.0f, 6.0f).x == float2(5.0f, 6.0f).x, float2(5.0f, 6.0f).y == float2(5.0f, 6.0f).y)) && all(bool2(float2(7.0f, 8.0f).x == float2(7.0f, 8.0f).x, float2(7.0f, 8.0f).y == float2(7.0f, 8.0f).y))) && (all(bool2(float2(1.0f, 2.0f).x == float2(1.0f, 2.0f).x, float2(1.0f, 2.0f).y == float2(1.0f, 2.0f).y)) && all(bool2(float2(3.0f, 4.0f).x == float2(3.0f, 4.0f).x, float2(3.0f, 4.0f).y == float2(3.0f, 4.0f).y))); 45*c8dee2aaSAndroid Build Coastguard Worker } 46*c8dee2aaSAndroid Build Coastguard Worker else 47*c8dee2aaSAndroid Build Coastguard Worker { 48*c8dee2aaSAndroid Build Coastguard Worker _87 = false; 49*c8dee2aaSAndroid Build Coastguard Worker } 50*c8dee2aaSAndroid Build Coastguard Worker float4 _88 = 0.0f.xxxx; 51*c8dee2aaSAndroid Build Coastguard Worker if (_87) 52*c8dee2aaSAndroid Build Coastguard Worker { 53*c8dee2aaSAndroid Build Coastguard Worker _88 = _7_colorGreen; 54*c8dee2aaSAndroid Build Coastguard Worker } 55*c8dee2aaSAndroid Build Coastguard Worker else 56*c8dee2aaSAndroid Build Coastguard Worker { 57*c8dee2aaSAndroid Build Coastguard Worker _88 = _7_colorRed; 58*c8dee2aaSAndroid Build Coastguard Worker } 59*c8dee2aaSAndroid Build Coastguard Worker return _88; 60*c8dee2aaSAndroid Build Coastguard Worker} 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 63*c8dee2aaSAndroid Build Coastguard Worker{ 64*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 65*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 66*c8dee2aaSAndroid Build Coastguard Worker} 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 69*c8dee2aaSAndroid Build Coastguard Worker{ 70*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 71*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 72*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 73*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 74*c8dee2aaSAndroid Build Coastguard Worker} 75