1*c8dee2aaSAndroid Build Coastguard Worker#version 400 2*c8dee2aaSAndroid Build Coastguard Workerprecision mediump float; 3*c8dee2aaSAndroid Build Coastguard Workerprecision mediump sampler2D; 4*c8dee2aaSAndroid Build Coastguard Workerout mediump vec4 sk_FragColor; 5*c8dee2aaSAndroid Build Coastguard Workeruniform mediump vec4 colorGreen; 6*c8dee2aaSAndroid Build Coastguard Workeruniform mediump vec4 colorRed; 7*c8dee2aaSAndroid Build Coastguard Workermediump vec4 main() { 8*c8dee2aaSAndroid Build Coastguard Worker highp float f[4] = float[4](1.0, 2.0, 3.0, 4.0); 9*c8dee2aaSAndroid Build Coastguard Worker mediump float h[4] = f; 10*c8dee2aaSAndroid Build Coastguard Worker f = h; 11*c8dee2aaSAndroid Build Coastguard Worker h = f; 12*c8dee2aaSAndroid Build Coastguard Worker highp ivec3 i3[3] = ivec3[3](ivec3(1), ivec3(2), ivec3(3)); 13*c8dee2aaSAndroid Build Coastguard Worker mediump ivec3 s3[3] = i3; 14*c8dee2aaSAndroid Build Coastguard Worker i3 = s3; 15*c8dee2aaSAndroid Build Coastguard Worker s3 = i3; 16*c8dee2aaSAndroid Build Coastguard Worker mediump mat2 h2x2[2] = mat2[2](mat2(1.0, 2.0, 3.0, 4.0), mat2(5.0, 6.0, 7.0, 8.0)); 17*c8dee2aaSAndroid Build Coastguard Worker highp mat2 f2x2[2] = h2x2; 18*c8dee2aaSAndroid Build Coastguard Worker f2x2 = h2x2; 19*c8dee2aaSAndroid Build Coastguard Worker h2x2 = f2x2; 20*c8dee2aaSAndroid Build Coastguard Worker return (f == h && i3 == s3) && f2x2 == h2x2 ? colorGreen : colorRed; 21*c8dee2aaSAndroid Build Coastguard Worker} 22