xref: /aosp_15_r20/external/skia/tests/sksl/runtime/RecursiveComparison_Structs.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
4*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
8*c8dee2aaSAndroid Build Coastguard Workerstruct S {
9*c8dee2aaSAndroid Build Coastguard Worker  f1: f32,
10*c8dee2aaSAndroid Build Coastguard Worker  f2: f32,
11*c8dee2aaSAndroid Build Coastguard Worker  f3: f32,
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workerfn test_same_structs_bbfff(eq: bool, f1: f32, f2: f32, f3: f32) -> bool {
14*c8dee2aaSAndroid Build Coastguard Worker  {
15*c8dee2aaSAndroid Build Coastguard Worker    let one: f32 = f32(_globalUniforms.colorGreen.x + 1.0);
16*c8dee2aaSAndroid Build Coastguard Worker    var a: S;
17*c8dee2aaSAndroid Build Coastguard Worker    a.f1 = f1;
18*c8dee2aaSAndroid Build Coastguard Worker    a.f2 = f2;
19*c8dee2aaSAndroid Build Coastguard Worker    a.f3 = f3;
20*c8dee2aaSAndroid Build Coastguard Worker    var b: S;
21*c8dee2aaSAndroid Build Coastguard Worker    b.f1 = f1 * one;
22*c8dee2aaSAndroid Build Coastguard Worker    b.f2 = f2 * one;
23*c8dee2aaSAndroid Build Coastguard Worker    b.f3 = f3 * one;
24*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp0: bool;
25*c8dee2aaSAndroid Build Coastguard Worker    if eq {
26*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = ((a.f1 == b.f1) && (a.f2 == b.f2) && (a.f3 == b.f3));
27*c8dee2aaSAndroid Build Coastguard Worker    } else {
28*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = ((a.f1 != b.f1) || (a.f2 != b.f2) || (a.f3 != b.f3));
29*c8dee2aaSAndroid Build Coastguard Worker    }
30*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp0;
31*c8dee2aaSAndroid Build Coastguard Worker  }
32*c8dee2aaSAndroid Build Coastguard Worker}
33*c8dee2aaSAndroid Build Coastguard Workerfn test_diff_structs_bbfff(eq: bool, f1: f32, f2: f32, f3: f32) -> bool {
34*c8dee2aaSAndroid Build Coastguard Worker  {
35*c8dee2aaSAndroid Build Coastguard Worker    let two: f32 = f32(_globalUniforms.colorGreen.x + 2.0);
36*c8dee2aaSAndroid Build Coastguard Worker    var a: S;
37*c8dee2aaSAndroid Build Coastguard Worker    a.f1 = f1;
38*c8dee2aaSAndroid Build Coastguard Worker    a.f2 = f2;
39*c8dee2aaSAndroid Build Coastguard Worker    a.f3 = f3;
40*c8dee2aaSAndroid Build Coastguard Worker    var b: S;
41*c8dee2aaSAndroid Build Coastguard Worker    b.f1 = f1 * two;
42*c8dee2aaSAndroid Build Coastguard Worker    b.f2 = f2 * two;
43*c8dee2aaSAndroid Build Coastguard Worker    b.f3 = f3;
44*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp1: bool;
45*c8dee2aaSAndroid Build Coastguard Worker    if eq {
46*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = ((a.f1 == b.f1) && (a.f2 == b.f2) && (a.f3 == b.f3));
47*c8dee2aaSAndroid Build Coastguard Worker    } else {
48*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = ((a.f1 != b.f1) || (a.f2 != b.f2) || (a.f3 != b.f3));
49*c8dee2aaSAndroid Build Coastguard Worker    }
50*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp1;
51*c8dee2aaSAndroid Build Coastguard Worker  }
52*c8dee2aaSAndroid Build Coastguard Worker}
53*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
54*c8dee2aaSAndroid Build Coastguard Worker  {
55*c8dee2aaSAndroid Build Coastguard Worker    let NAN1: f32 = f32(_globalUniforms.colorGreen.x / _globalUniforms.colorGreen.z);
56*c8dee2aaSAndroid Build Coastguard Worker    let NAN2: f32 = f32(_globalUniforms.colorGreen.z / _globalUniforms.colorGreen.x);
57*c8dee2aaSAndroid Build Coastguard Worker    let ZP: f32 = f32(_globalUniforms.colorGreen.x * _globalUniforms.colorGreen.z);
58*c8dee2aaSAndroid Build Coastguard Worker    let ZM: f32 = f32(-_globalUniforms.colorGreen.x * _globalUniforms.colorGreen.z);
59*c8dee2aaSAndroid Build Coastguard Worker    let F42: f32 = f32(_globalUniforms.colorGreen.y * 42.0);
60*c8dee2aaSAndroid Build Coastguard Worker    let F43: f32 = f32(_globalUniforms.colorGreen.y * 43.0);
61*c8dee2aaSAndroid Build Coastguard Worker    let F44: f32 = f32(_globalUniforms.colorGreen.y * 44.0);
62*c8dee2aaSAndroid Build Coastguard Worker    const EQ: bool = true;
63*c8dee2aaSAndroid Build Coastguard Worker    const NE: bool = false;
64*c8dee2aaSAndroid Build Coastguard Worker    let _0_one: f32 = f32(_globalUniforms.colorGreen.x + 1.0);
65*c8dee2aaSAndroid Build Coastguard Worker    var _1_a: S;
66*c8dee2aaSAndroid Build Coastguard Worker    _1_a.f1 = F42;
67*c8dee2aaSAndroid Build Coastguard Worker    _1_a.f2 = ZM;
68*c8dee2aaSAndroid Build Coastguard Worker    _1_a.f3 = ZP;
69*c8dee2aaSAndroid Build Coastguard Worker    var _2_b: S;
70*c8dee2aaSAndroid Build Coastguard Worker    _2_b.f1 = F42 * _0_one;
71*c8dee2aaSAndroid Build Coastguard Worker    _2_b.f2 = ZM * _0_one;
72*c8dee2aaSAndroid Build Coastguard Worker    _2_b.f3 = ZP * _0_one;
73*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp2: vec4<f32>;
74*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp3: bool;
75*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp4: bool;
76*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp5: bool;
77*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp6: bool;
78*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp7: bool;
79*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp8: bool;
80*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp9: bool;
81*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp10: bool;
82*c8dee2aaSAndroid Build Coastguard Worker    if EQ {
83*c8dee2aaSAndroid Build Coastguard Worker      _skTemp10 = ((_1_a.f1 == _2_b.f1) && (_1_a.f2 == _2_b.f2) && (_1_a.f3 == _2_b.f3));
84*c8dee2aaSAndroid Build Coastguard Worker    } else {
85*c8dee2aaSAndroid Build Coastguard Worker      _skTemp10 = ((_1_a.f1 != _2_b.f1) || (_1_a.f2 != _2_b.f2) || (_1_a.f3 != _2_b.f3));
86*c8dee2aaSAndroid Build Coastguard Worker    }
87*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp10 {
88*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp11 = test_same_structs_bbfff(NE, F42, ZM, ZP);
89*c8dee2aaSAndroid Build Coastguard Worker      _skTemp9 = !_skTemp11;
90*c8dee2aaSAndroid Build Coastguard Worker    } else {
91*c8dee2aaSAndroid Build Coastguard Worker      _skTemp9 = false;
92*c8dee2aaSAndroid Build Coastguard Worker    }
93*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp9 {
94*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp12 = test_same_structs_bbfff(NE, F42, NAN1, NAN2);
95*c8dee2aaSAndroid Build Coastguard Worker      _skTemp8 = _skTemp12;
96*c8dee2aaSAndroid Build Coastguard Worker    } else {
97*c8dee2aaSAndroid Build Coastguard Worker      _skTemp8 = false;
98*c8dee2aaSAndroid Build Coastguard Worker    }
99*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp8 {
100*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp13 = test_same_structs_bbfff(EQ, F42, NAN1, NAN2);
101*c8dee2aaSAndroid Build Coastguard Worker      _skTemp7 = !_skTemp13;
102*c8dee2aaSAndroid Build Coastguard Worker    } else {
103*c8dee2aaSAndroid Build Coastguard Worker      _skTemp7 = false;
104*c8dee2aaSAndroid Build Coastguard Worker    }
105*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp7 {
106*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp14 = test_diff_structs_bbfff(NE, F42, F43, F44);
107*c8dee2aaSAndroid Build Coastguard Worker      _skTemp6 = _skTemp14;
108*c8dee2aaSAndroid Build Coastguard Worker    } else {
109*c8dee2aaSAndroid Build Coastguard Worker      _skTemp6 = false;
110*c8dee2aaSAndroid Build Coastguard Worker    }
111*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp6 {
112*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp15 = test_diff_structs_bbfff(EQ, F42, F43, F44);
113*c8dee2aaSAndroid Build Coastguard Worker      _skTemp5 = !_skTemp15;
114*c8dee2aaSAndroid Build Coastguard Worker    } else {
115*c8dee2aaSAndroid Build Coastguard Worker      _skTemp5 = false;
116*c8dee2aaSAndroid Build Coastguard Worker    }
117*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp5 {
118*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp16 = test_diff_structs_bbfff(NE, NAN1, ZM, ZP);
119*c8dee2aaSAndroid Build Coastguard Worker      _skTemp4 = _skTemp16;
120*c8dee2aaSAndroid Build Coastguard Worker    } else {
121*c8dee2aaSAndroid Build Coastguard Worker      _skTemp4 = false;
122*c8dee2aaSAndroid Build Coastguard Worker    }
123*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp4 {
124*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp17 = test_diff_structs_bbfff(EQ, NAN1, ZM, ZP);
125*c8dee2aaSAndroid Build Coastguard Worker      _skTemp3 = !_skTemp17;
126*c8dee2aaSAndroid Build Coastguard Worker    } else {
127*c8dee2aaSAndroid Build Coastguard Worker      _skTemp3 = false;
128*c8dee2aaSAndroid Build Coastguard Worker    }
129*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp3 {
130*c8dee2aaSAndroid Build Coastguard Worker      _skTemp2 = _globalUniforms.colorGreen;
131*c8dee2aaSAndroid Build Coastguard Worker    } else {
132*c8dee2aaSAndroid Build Coastguard Worker      _skTemp2 = _globalUniforms.colorRed;
133*c8dee2aaSAndroid Build Coastguard Worker    }
134*c8dee2aaSAndroid Build Coastguard Worker    return vec4<f32>(_skTemp2);
135*c8dee2aaSAndroid Build Coastguard Worker  }
136*c8dee2aaSAndroid Build Coastguard Worker}
137*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
138*c8dee2aaSAndroid Build Coastguard Worker  return _skslMain(_coords);
139*c8dee2aaSAndroid Build Coastguard Worker}
140