1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 4*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 7*c8dee2aaSAndroid Build Coastguard Workerfn const_after_in_vf2(x: vec2<f32>) { 8*c8dee2aaSAndroid Build Coastguard Worker { 9*c8dee2aaSAndroid Build Coastguard Worker } 10*c8dee2aaSAndroid Build Coastguard Worker} 11*c8dee2aaSAndroid Build Coastguard Workerfn inout_after_high_precision_vf2(x: ptr<function, vec2<f32>>) { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker } 14*c8dee2aaSAndroid Build Coastguard Worker} 15*c8dee2aaSAndroid Build Coastguard Workerfn out_after_high_precision_vf2(x: ptr<function, vec2<f32>>) { 16*c8dee2aaSAndroid Build Coastguard Worker { 17*c8dee2aaSAndroid Build Coastguard Worker (*x) = vec2<f32>(0.0); 18*c8dee2aaSAndroid Build Coastguard Worker } 19*c8dee2aaSAndroid Build Coastguard Worker} 20*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> { 21*c8dee2aaSAndroid Build Coastguard Worker var coords = _skParam0; 22*c8dee2aaSAndroid Build Coastguard Worker { 23*c8dee2aaSAndroid Build Coastguard Worker const_after_in_vf2(coords); 24*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: vec2<f32> = coords; 25*c8dee2aaSAndroid Build Coastguard Worker inout_after_high_precision_vf2(&_skTemp0); 26*c8dee2aaSAndroid Build Coastguard Worker coords = _skTemp0; 27*c8dee2aaSAndroid Build Coastguard Worker var _skTemp1: vec2<f32>; 28*c8dee2aaSAndroid Build Coastguard Worker out_after_high_precision_vf2(&_skTemp1); 29*c8dee2aaSAndroid Build Coastguard Worker coords = _skTemp1; 30*c8dee2aaSAndroid Build Coastguard Worker return vec4<f32>(_globalUniforms.colorGreen); 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker} 33*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { 34*c8dee2aaSAndroid Build Coastguard Worker return _skslMain(_coords); 35*c8dee2aaSAndroid Build Coastguard Worker} 36