xref: /aosp_15_r20/external/skia/tests/sksl/runtime/QualifierOrder.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
4*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
7*c8dee2aaSAndroid Build Coastguard Workerfn const_after_in_vf2(x: vec2<f32>) {
8*c8dee2aaSAndroid Build Coastguard Worker  {
9*c8dee2aaSAndroid Build Coastguard Worker  }
10*c8dee2aaSAndroid Build Coastguard Worker}
11*c8dee2aaSAndroid Build Coastguard Workerfn inout_after_high_precision_vf2(x: ptr<function, vec2<f32>>) {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker  }
14*c8dee2aaSAndroid Build Coastguard Worker}
15*c8dee2aaSAndroid Build Coastguard Workerfn out_after_high_precision_vf2(x: ptr<function, vec2<f32>>) {
16*c8dee2aaSAndroid Build Coastguard Worker  {
17*c8dee2aaSAndroid Build Coastguard Worker    (*x) = vec2<f32>(0.0);
18*c8dee2aaSAndroid Build Coastguard Worker  }
19*c8dee2aaSAndroid Build Coastguard Worker}
20*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> {
21*c8dee2aaSAndroid Build Coastguard Worker  var coords = _skParam0;
22*c8dee2aaSAndroid Build Coastguard Worker  {
23*c8dee2aaSAndroid Build Coastguard Worker    const_after_in_vf2(coords);
24*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp0: vec2<f32> = coords;
25*c8dee2aaSAndroid Build Coastguard Worker    inout_after_high_precision_vf2(&_skTemp0);
26*c8dee2aaSAndroid Build Coastguard Worker    coords = _skTemp0;
27*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp1: vec2<f32>;
28*c8dee2aaSAndroid Build Coastguard Worker    out_after_high_precision_vf2(&_skTemp1);
29*c8dee2aaSAndroid Build Coastguard Worker    coords = _skTemp1;
30*c8dee2aaSAndroid Build Coastguard Worker    return vec4<f32>(_globalUniforms.colorGreen);
31*c8dee2aaSAndroid Build Coastguard Worker  }
32*c8dee2aaSAndroid Build Coastguard Worker}
33*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
34*c8dee2aaSAndroid Build Coastguard Worker  return _skslMain(_coords);
35*c8dee2aaSAndroid Build Coastguard Worker}
36