xref: /aosp_15_r20/external/skia/tests/sksl/runtime/LoopInt.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
4*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
8*c8dee2aaSAndroid Build Coastguard Workerconst kZero: i32 = 0;
9*c8dee2aaSAndroid Build Coastguard Workerfn return_loop_ii(five: i32) -> i32 {
10*c8dee2aaSAndroid Build Coastguard Worker  {
11*c8dee2aaSAndroid Build Coastguard Worker    {
12*c8dee2aaSAndroid Build Coastguard Worker      var i: i32 = kZero;
13*c8dee2aaSAndroid Build Coastguard Worker      loop {
14*c8dee2aaSAndroid Build Coastguard Worker        {
15*c8dee2aaSAndroid Build Coastguard Worker          if i == five {
16*c8dee2aaSAndroid Build Coastguard Worker            {
17*c8dee2aaSAndroid Build Coastguard Worker              return i;
18*c8dee2aaSAndroid Build Coastguard Worker            }
19*c8dee2aaSAndroid Build Coastguard Worker          }
20*c8dee2aaSAndroid Build Coastguard Worker        }
21*c8dee2aaSAndroid Build Coastguard Worker        continuing {
22*c8dee2aaSAndroid Build Coastguard Worker          i = i + i32(1);
23*c8dee2aaSAndroid Build Coastguard Worker          break if i >= 10;
24*c8dee2aaSAndroid Build Coastguard Worker        }
25*c8dee2aaSAndroid Build Coastguard Worker      }
26*c8dee2aaSAndroid Build Coastguard Worker    }
27*c8dee2aaSAndroid Build Coastguard Worker    return 0;
28*c8dee2aaSAndroid Build Coastguard Worker  }
29*c8dee2aaSAndroid Build Coastguard Worker}
30*c8dee2aaSAndroid Build Coastguard Workerconst kTen: i32 = 10;
31*c8dee2aaSAndroid Build Coastguard Workerfn continue_loop_ii(five: i32) -> i32 {
32*c8dee2aaSAndroid Build Coastguard Worker  {
33*c8dee2aaSAndroid Build Coastguard Worker    var sum: i32 = 0;
34*c8dee2aaSAndroid Build Coastguard Worker    {
35*c8dee2aaSAndroid Build Coastguard Worker      var i: i32 = 0;
36*c8dee2aaSAndroid Build Coastguard Worker      loop {
37*c8dee2aaSAndroid Build Coastguard Worker        {
38*c8dee2aaSAndroid Build Coastguard Worker          if i < five {
39*c8dee2aaSAndroid Build Coastguard Worker            {
40*c8dee2aaSAndroid Build Coastguard Worker              continue;
41*c8dee2aaSAndroid Build Coastguard Worker            }
42*c8dee2aaSAndroid Build Coastguard Worker          }
43*c8dee2aaSAndroid Build Coastguard Worker          sum = sum + i;
44*c8dee2aaSAndroid Build Coastguard Worker        }
45*c8dee2aaSAndroid Build Coastguard Worker        continuing {
46*c8dee2aaSAndroid Build Coastguard Worker          i = i + i32(1);
47*c8dee2aaSAndroid Build Coastguard Worker          break if i >= kTen;
48*c8dee2aaSAndroid Build Coastguard Worker        }
49*c8dee2aaSAndroid Build Coastguard Worker      }
50*c8dee2aaSAndroid Build Coastguard Worker    }
51*c8dee2aaSAndroid Build Coastguard Worker    return sum;
52*c8dee2aaSAndroid Build Coastguard Worker  }
53*c8dee2aaSAndroid Build Coastguard Worker}
54*c8dee2aaSAndroid Build Coastguard Workerfn break_loop_ii(five: i32) -> i32 {
55*c8dee2aaSAndroid Build Coastguard Worker  {
56*c8dee2aaSAndroid Build Coastguard Worker    var sum: i32 = 0;
57*c8dee2aaSAndroid Build Coastguard Worker    const kOne: i32 = 1;
58*c8dee2aaSAndroid Build Coastguard Worker    {
59*c8dee2aaSAndroid Build Coastguard Worker      var i: i32 = 0;
60*c8dee2aaSAndroid Build Coastguard Worker      loop {
61*c8dee2aaSAndroid Build Coastguard Worker        {
62*c8dee2aaSAndroid Build Coastguard Worker          if i > five {
63*c8dee2aaSAndroid Build Coastguard Worker            {
64*c8dee2aaSAndroid Build Coastguard Worker              break;
65*c8dee2aaSAndroid Build Coastguard Worker            }
66*c8dee2aaSAndroid Build Coastguard Worker          }
67*c8dee2aaSAndroid Build Coastguard Worker          sum = sum + i;
68*c8dee2aaSAndroid Build Coastguard Worker        }
69*c8dee2aaSAndroid Build Coastguard Worker        continuing {
70*c8dee2aaSAndroid Build Coastguard Worker          i = i + kOne;
71*c8dee2aaSAndroid Build Coastguard Worker          break if i >= 10;
72*c8dee2aaSAndroid Build Coastguard Worker        }
73*c8dee2aaSAndroid Build Coastguard Worker      }
74*c8dee2aaSAndroid Build Coastguard Worker    }
75*c8dee2aaSAndroid Build Coastguard Worker    return sum;
76*c8dee2aaSAndroid Build Coastguard Worker  }
77*c8dee2aaSAndroid Build Coastguard Worker}
78*c8dee2aaSAndroid Build Coastguard Workerfn loop_operator_le_b() -> bool {
79*c8dee2aaSAndroid Build Coastguard Worker  {
80*c8dee2aaSAndroid Build Coastguard Worker    var result: vec4<i32> = vec4<i32>(8);
81*c8dee2aaSAndroid Build Coastguard Worker    {
82*c8dee2aaSAndroid Build Coastguard Worker      var i: i32 = 0;
83*c8dee2aaSAndroid Build Coastguard Worker      loop {
84*c8dee2aaSAndroid Build Coastguard Worker        {
85*c8dee2aaSAndroid Build Coastguard Worker          result = result + vec4<i32>(1);
86*c8dee2aaSAndroid Build Coastguard Worker        }
87*c8dee2aaSAndroid Build Coastguard Worker        continuing {
88*c8dee2aaSAndroid Build Coastguard Worker          i = i + i32(1);
89*c8dee2aaSAndroid Build Coastguard Worker          break if i > 0;
90*c8dee2aaSAndroid Build Coastguard Worker        }
91*c8dee2aaSAndroid Build Coastguard Worker      }
92*c8dee2aaSAndroid Build Coastguard Worker    }
93*c8dee2aaSAndroid Build Coastguard Worker    {
94*c8dee2aaSAndroid Build Coastguard Worker      var i: i32 = 1;
95*c8dee2aaSAndroid Build Coastguard Worker      loop {
96*c8dee2aaSAndroid Build Coastguard Worker        {
97*c8dee2aaSAndroid Build Coastguard Worker          result = vec4<i32>(result.yzw, i);
98*c8dee2aaSAndroid Build Coastguard Worker        }
99*c8dee2aaSAndroid Build Coastguard Worker        continuing {
100*c8dee2aaSAndroid Build Coastguard Worker          i = i + i32(1);
101*c8dee2aaSAndroid Build Coastguard Worker          break if i > 3;
102*c8dee2aaSAndroid Build Coastguard Worker        }
103*c8dee2aaSAndroid Build Coastguard Worker      }
104*c8dee2aaSAndroid Build Coastguard Worker    }
105*c8dee2aaSAndroid Build Coastguard Worker    return all(result == vec4<i32>(9, 1, 2, 3));
106*c8dee2aaSAndroid Build Coastguard Worker  }
107*c8dee2aaSAndroid Build Coastguard Worker}
108*c8dee2aaSAndroid Build Coastguard Workerfn loop_operator_lt_b() -> bool {
109*c8dee2aaSAndroid Build Coastguard Worker  {
110*c8dee2aaSAndroid Build Coastguard Worker    var result: vec4<i32> = vec4<i32>(8);
111*c8dee2aaSAndroid Build Coastguard Worker    {
112*c8dee2aaSAndroid Build Coastguard Worker      var i: i32 = 0;
113*c8dee2aaSAndroid Build Coastguard Worker      loop {
114*c8dee2aaSAndroid Build Coastguard Worker        {
115*c8dee2aaSAndroid Build Coastguard Worker          result = result + vec4<i32>(1);
116*c8dee2aaSAndroid Build Coastguard Worker        }
117*c8dee2aaSAndroid Build Coastguard Worker        continuing {
118*c8dee2aaSAndroid Build Coastguard Worker          i = i + i32(1);
119*c8dee2aaSAndroid Build Coastguard Worker          break if i >= 1;
120*c8dee2aaSAndroid Build Coastguard Worker        }
121*c8dee2aaSAndroid Build Coastguard Worker      }
122*c8dee2aaSAndroid Build Coastguard Worker    }
123*c8dee2aaSAndroid Build Coastguard Worker    {
124*c8dee2aaSAndroid Build Coastguard Worker      var i: i32 = 1;
125*c8dee2aaSAndroid Build Coastguard Worker      loop {
126*c8dee2aaSAndroid Build Coastguard Worker        {
127*c8dee2aaSAndroid Build Coastguard Worker          result = vec4<i32>(result.yzw, i);
128*c8dee2aaSAndroid Build Coastguard Worker        }
129*c8dee2aaSAndroid Build Coastguard Worker        continuing {
130*c8dee2aaSAndroid Build Coastguard Worker          i = i + i32(1);
131*c8dee2aaSAndroid Build Coastguard Worker          break if i >= 4;
132*c8dee2aaSAndroid Build Coastguard Worker        }
133*c8dee2aaSAndroid Build Coastguard Worker      }
134*c8dee2aaSAndroid Build Coastguard Worker    }
135*c8dee2aaSAndroid Build Coastguard Worker    return all(result == vec4<i32>(9, 1, 2, 3));
136*c8dee2aaSAndroid Build Coastguard Worker  }
137*c8dee2aaSAndroid Build Coastguard Worker}
138*c8dee2aaSAndroid Build Coastguard Workerfn loop_operator_ge_b() -> bool {
139*c8dee2aaSAndroid Build Coastguard Worker  {
140*c8dee2aaSAndroid Build Coastguard Worker    var result: vec4<i32> = vec4<i32>(8);
141*c8dee2aaSAndroid Build Coastguard Worker    {
142*c8dee2aaSAndroid Build Coastguard Worker      var i: i32 = 0;
143*c8dee2aaSAndroid Build Coastguard Worker      loop {
144*c8dee2aaSAndroid Build Coastguard Worker        {
145*c8dee2aaSAndroid Build Coastguard Worker          result = result + vec4<i32>(1);
146*c8dee2aaSAndroid Build Coastguard Worker        }
147*c8dee2aaSAndroid Build Coastguard Worker        continuing {
148*c8dee2aaSAndroid Build Coastguard Worker          i = i - i32(1);
149*c8dee2aaSAndroid Build Coastguard Worker          break if i < 0;
150*c8dee2aaSAndroid Build Coastguard Worker        }
151*c8dee2aaSAndroid Build Coastguard Worker      }
152*c8dee2aaSAndroid Build Coastguard Worker    }
153*c8dee2aaSAndroid Build Coastguard Worker    {
154*c8dee2aaSAndroid Build Coastguard Worker      var i: i32 = 3;
155*c8dee2aaSAndroid Build Coastguard Worker      loop {
156*c8dee2aaSAndroid Build Coastguard Worker        {
157*c8dee2aaSAndroid Build Coastguard Worker          result = vec4<i32>(result.yzw, i);
158*c8dee2aaSAndroid Build Coastguard Worker        }
159*c8dee2aaSAndroid Build Coastguard Worker        continuing {
160*c8dee2aaSAndroid Build Coastguard Worker          i = i - i32(1);
161*c8dee2aaSAndroid Build Coastguard Worker          break if i < 1;
162*c8dee2aaSAndroid Build Coastguard Worker        }
163*c8dee2aaSAndroid Build Coastguard Worker      }
164*c8dee2aaSAndroid Build Coastguard Worker    }
165*c8dee2aaSAndroid Build Coastguard Worker    return all(result == vec4<i32>(9, 3, 2, 1));
166*c8dee2aaSAndroid Build Coastguard Worker  }
167*c8dee2aaSAndroid Build Coastguard Worker}
168*c8dee2aaSAndroid Build Coastguard Workerfn loop_operator_gt_b() -> bool {
169*c8dee2aaSAndroid Build Coastguard Worker  {
170*c8dee2aaSAndroid Build Coastguard Worker    var result: vec4<i32> = vec4<i32>(8);
171*c8dee2aaSAndroid Build Coastguard Worker    {
172*c8dee2aaSAndroid Build Coastguard Worker      var i: i32 = 1;
173*c8dee2aaSAndroid Build Coastguard Worker      loop {
174*c8dee2aaSAndroid Build Coastguard Worker        {
175*c8dee2aaSAndroid Build Coastguard Worker          result = result + vec4<i32>(1);
176*c8dee2aaSAndroid Build Coastguard Worker        }
177*c8dee2aaSAndroid Build Coastguard Worker        continuing {
178*c8dee2aaSAndroid Build Coastguard Worker          i = i - i32(1);
179*c8dee2aaSAndroid Build Coastguard Worker          break if i <= 0;
180*c8dee2aaSAndroid Build Coastguard Worker        }
181*c8dee2aaSAndroid Build Coastguard Worker      }
182*c8dee2aaSAndroid Build Coastguard Worker    }
183*c8dee2aaSAndroid Build Coastguard Worker    {
184*c8dee2aaSAndroid Build Coastguard Worker      var i: i32 = 3;
185*c8dee2aaSAndroid Build Coastguard Worker      loop {
186*c8dee2aaSAndroid Build Coastguard Worker        {
187*c8dee2aaSAndroid Build Coastguard Worker          result = vec4<i32>(result.yzw, i);
188*c8dee2aaSAndroid Build Coastguard Worker        }
189*c8dee2aaSAndroid Build Coastguard Worker        continuing {
190*c8dee2aaSAndroid Build Coastguard Worker          i = i - i32(1);
191*c8dee2aaSAndroid Build Coastguard Worker          break if i <= 0;
192*c8dee2aaSAndroid Build Coastguard Worker        }
193*c8dee2aaSAndroid Build Coastguard Worker      }
194*c8dee2aaSAndroid Build Coastguard Worker    }
195*c8dee2aaSAndroid Build Coastguard Worker    return all(result == vec4<i32>(9, 3, 2, 1));
196*c8dee2aaSAndroid Build Coastguard Worker  }
197*c8dee2aaSAndroid Build Coastguard Worker}
198*c8dee2aaSAndroid Build Coastguard Workerfn loop_operator_ne_b() -> bool {
199*c8dee2aaSAndroid Build Coastguard Worker  {
200*c8dee2aaSAndroid Build Coastguard Worker    var result: vec4<i32> = vec4<i32>(8);
201*c8dee2aaSAndroid Build Coastguard Worker    {
202*c8dee2aaSAndroid Build Coastguard Worker      var i: i32 = 1;
203*c8dee2aaSAndroid Build Coastguard Worker      loop {
204*c8dee2aaSAndroid Build Coastguard Worker        {
205*c8dee2aaSAndroid Build Coastguard Worker          result = result + vec4<i32>(1);
206*c8dee2aaSAndroid Build Coastguard Worker        }
207*c8dee2aaSAndroid Build Coastguard Worker        continuing {
208*c8dee2aaSAndroid Build Coastguard Worker          i = i + i32(1);
209*c8dee2aaSAndroid Build Coastguard Worker          break if i == 2;
210*c8dee2aaSAndroid Build Coastguard Worker        }
211*c8dee2aaSAndroid Build Coastguard Worker      }
212*c8dee2aaSAndroid Build Coastguard Worker    }
213*c8dee2aaSAndroid Build Coastguard Worker    {
214*c8dee2aaSAndroid Build Coastguard Worker      var i: i32 = 1;
215*c8dee2aaSAndroid Build Coastguard Worker      loop {
216*c8dee2aaSAndroid Build Coastguard Worker        {
217*c8dee2aaSAndroid Build Coastguard Worker          result = vec4<i32>(result.yzw, i);
218*c8dee2aaSAndroid Build Coastguard Worker        }
219*c8dee2aaSAndroid Build Coastguard Worker        continuing {
220*c8dee2aaSAndroid Build Coastguard Worker          i = i + i32(1);
221*c8dee2aaSAndroid Build Coastguard Worker          break if i == 4;
222*c8dee2aaSAndroid Build Coastguard Worker        }
223*c8dee2aaSAndroid Build Coastguard Worker      }
224*c8dee2aaSAndroid Build Coastguard Worker    }
225*c8dee2aaSAndroid Build Coastguard Worker    return all(result == vec4<i32>(9, 1, 2, 3));
226*c8dee2aaSAndroid Build Coastguard Worker  }
227*c8dee2aaSAndroid Build Coastguard Worker}
228*c8dee2aaSAndroid Build Coastguard Workerfn loop_operator_eq_b() -> bool {
229*c8dee2aaSAndroid Build Coastguard Worker  {
230*c8dee2aaSAndroid Build Coastguard Worker    var result: vec4<i32> = vec4<i32>(9);
231*c8dee2aaSAndroid Build Coastguard Worker    {
232*c8dee2aaSAndroid Build Coastguard Worker      var i: i32 = 1;
233*c8dee2aaSAndroid Build Coastguard Worker      loop {
234*c8dee2aaSAndroid Build Coastguard Worker        {
235*c8dee2aaSAndroid Build Coastguard Worker          result = vec4<i32>(result.yzw, i);
236*c8dee2aaSAndroid Build Coastguard Worker        }
237*c8dee2aaSAndroid Build Coastguard Worker        continuing {
238*c8dee2aaSAndroid Build Coastguard Worker          i = i + i32(1);
239*c8dee2aaSAndroid Build Coastguard Worker          break if i != 1;
240*c8dee2aaSAndroid Build Coastguard Worker        }
241*c8dee2aaSAndroid Build Coastguard Worker      }
242*c8dee2aaSAndroid Build Coastguard Worker    }
243*c8dee2aaSAndroid Build Coastguard Worker    return all(result == vec4<i32>(9, 9, 9, 1));
244*c8dee2aaSAndroid Build Coastguard Worker  }
245*c8dee2aaSAndroid Build Coastguard Worker}
246*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(pos: vec2<f32>) -> vec4<f32> {
247*c8dee2aaSAndroid Build Coastguard Worker  {
248*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = clamp(pos.x, f32(_globalUniforms.colorGreen.y), f32(_globalUniforms.colorGreen.w));
249*c8dee2aaSAndroid Build Coastguard Worker    let five: i32 = i32(_skTemp0) * 5;
250*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp1: vec4<f32>;
251*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp2: bool;
252*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp3: bool;
253*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp4: bool;
254*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp5: bool;
255*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp6: bool;
256*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp7: bool;
257*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp8: bool;
258*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp9: bool;
259*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp10 = return_loop_ii(five);
260*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp10 == 5 {
261*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp11 = continue_loop_ii(five);
262*c8dee2aaSAndroid Build Coastguard Worker      _skTemp9 = (_skTemp11 == 35);
263*c8dee2aaSAndroid Build Coastguard Worker    } else {
264*c8dee2aaSAndroid Build Coastguard Worker      _skTemp9 = false;
265*c8dee2aaSAndroid Build Coastguard Worker    }
266*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp9 {
267*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp12 = break_loop_ii(5);
268*c8dee2aaSAndroid Build Coastguard Worker      _skTemp8 = (_skTemp12 == 15);
269*c8dee2aaSAndroid Build Coastguard Worker    } else {
270*c8dee2aaSAndroid Build Coastguard Worker      _skTemp8 = false;
271*c8dee2aaSAndroid Build Coastguard Worker    }
272*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp8 {
273*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp13 = loop_operator_le_b();
274*c8dee2aaSAndroid Build Coastguard Worker      _skTemp7 = _skTemp13;
275*c8dee2aaSAndroid Build Coastguard Worker    } else {
276*c8dee2aaSAndroid Build Coastguard Worker      _skTemp7 = false;
277*c8dee2aaSAndroid Build Coastguard Worker    }
278*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp7 {
279*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp14 = loop_operator_lt_b();
280*c8dee2aaSAndroid Build Coastguard Worker      _skTemp6 = _skTemp14;
281*c8dee2aaSAndroid Build Coastguard Worker    } else {
282*c8dee2aaSAndroid Build Coastguard Worker      _skTemp6 = false;
283*c8dee2aaSAndroid Build Coastguard Worker    }
284*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp6 {
285*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp15 = loop_operator_ge_b();
286*c8dee2aaSAndroid Build Coastguard Worker      _skTemp5 = _skTemp15;
287*c8dee2aaSAndroid Build Coastguard Worker    } else {
288*c8dee2aaSAndroid Build Coastguard Worker      _skTemp5 = false;
289*c8dee2aaSAndroid Build Coastguard Worker    }
290*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp5 {
291*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp16 = loop_operator_gt_b();
292*c8dee2aaSAndroid Build Coastguard Worker      _skTemp4 = _skTemp16;
293*c8dee2aaSAndroid Build Coastguard Worker    } else {
294*c8dee2aaSAndroid Build Coastguard Worker      _skTemp4 = false;
295*c8dee2aaSAndroid Build Coastguard Worker    }
296*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp4 {
297*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp17 = loop_operator_eq_b();
298*c8dee2aaSAndroid Build Coastguard Worker      _skTemp3 = _skTemp17;
299*c8dee2aaSAndroid Build Coastguard Worker    } else {
300*c8dee2aaSAndroid Build Coastguard Worker      _skTemp3 = false;
301*c8dee2aaSAndroid Build Coastguard Worker    }
302*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp3 {
303*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp18 = loop_operator_ne_b();
304*c8dee2aaSAndroid Build Coastguard Worker      _skTemp2 = _skTemp18;
305*c8dee2aaSAndroid Build Coastguard Worker    } else {
306*c8dee2aaSAndroid Build Coastguard Worker      _skTemp2 = false;
307*c8dee2aaSAndroid Build Coastguard Worker    }
308*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp2 {
309*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = _globalUniforms.colorGreen;
310*c8dee2aaSAndroid Build Coastguard Worker    } else {
311*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = _globalUniforms.colorRed;
312*c8dee2aaSAndroid Build Coastguard Worker    }
313*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp1;
314*c8dee2aaSAndroid Build Coastguard Worker  }
315*c8dee2aaSAndroid Build Coastguard Worker}
316*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
317*c8dee2aaSAndroid Build Coastguard Worker  return _skslMain(_coords);
318*c8dee2aaSAndroid Build Coastguard Worker}
319