1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerfn d_vi(i: ptr<function, i32>) { 4*c8dee2aaSAndroid Build Coastguard Worker { 5*c8dee2aaSAndroid Build Coastguard Worker { 6*c8dee2aaSAndroid Build Coastguard Worker var x: i32 = 0; 7*c8dee2aaSAndroid Build Coastguard Worker loop { 8*c8dee2aaSAndroid Build Coastguard Worker (*i) = (*i) + i32(1); 9*c8dee2aaSAndroid Build Coastguard Worker continuing { 10*c8dee2aaSAndroid Build Coastguard Worker x = x + i32(1); 11*c8dee2aaSAndroid Build Coastguard Worker break if x >= 10; 12*c8dee2aaSAndroid Build Coastguard Worker } 13*c8dee2aaSAndroid Build Coastguard Worker } 14*c8dee2aaSAndroid Build Coastguard Worker } 15*c8dee2aaSAndroid Build Coastguard Worker } 16*c8dee2aaSAndroid Build Coastguard Worker} 17*c8dee2aaSAndroid Build Coastguard Workerfn c_vi(i: ptr<function, i32>) { 18*c8dee2aaSAndroid Build Coastguard Worker { 19*c8dee2aaSAndroid Build Coastguard Worker { 20*c8dee2aaSAndroid Build Coastguard Worker var x: i32 = 0; 21*c8dee2aaSAndroid Build Coastguard Worker loop { 22*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: i32 = (*i); 23*c8dee2aaSAndroid Build Coastguard Worker d_vi(&_skTemp0); 24*c8dee2aaSAndroid Build Coastguard Worker (*i) = _skTemp0; 25*c8dee2aaSAndroid Build Coastguard Worker continuing { 26*c8dee2aaSAndroid Build Coastguard Worker x = x + i32(1); 27*c8dee2aaSAndroid Build Coastguard Worker break if x >= 10; 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker} 33*c8dee2aaSAndroid Build Coastguard Workerfn b_vi(i: ptr<function, i32>) { 34*c8dee2aaSAndroid Build Coastguard Worker { 35*c8dee2aaSAndroid Build Coastguard Worker { 36*c8dee2aaSAndroid Build Coastguard Worker var x: i32 = 0; 37*c8dee2aaSAndroid Build Coastguard Worker loop { 38*c8dee2aaSAndroid Build Coastguard Worker var _skTemp1: i32 = (*i); 39*c8dee2aaSAndroid Build Coastguard Worker c_vi(&_skTemp1); 40*c8dee2aaSAndroid Build Coastguard Worker (*i) = _skTemp1; 41*c8dee2aaSAndroid Build Coastguard Worker continuing { 42*c8dee2aaSAndroid Build Coastguard Worker x = x + i32(1); 43*c8dee2aaSAndroid Build Coastguard Worker break if x >= 10; 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker } 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker} 49*c8dee2aaSAndroid Build Coastguard Workerfn a_vi(i: ptr<function, i32>) { 50*c8dee2aaSAndroid Build Coastguard Worker { 51*c8dee2aaSAndroid Build Coastguard Worker { 52*c8dee2aaSAndroid Build Coastguard Worker var x: i32 = 0; 53*c8dee2aaSAndroid Build Coastguard Worker loop { 54*c8dee2aaSAndroid Build Coastguard Worker var _skTemp2: i32 = (*i); 55*c8dee2aaSAndroid Build Coastguard Worker b_vi(&_skTemp2); 56*c8dee2aaSAndroid Build Coastguard Worker (*i) = _skTemp2; 57*c8dee2aaSAndroid Build Coastguard Worker continuing { 58*c8dee2aaSAndroid Build Coastguard Worker x = x + i32(1); 59*c8dee2aaSAndroid Build Coastguard Worker break if x >= 10; 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker } 62*c8dee2aaSAndroid Build Coastguard Worker } 63*c8dee2aaSAndroid Build Coastguard Worker } 64*c8dee2aaSAndroid Build Coastguard Worker} 65*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(xy: vec2<f32>) -> vec4<f32> { 66*c8dee2aaSAndroid Build Coastguard Worker { 67*c8dee2aaSAndroid Build Coastguard Worker var i: i32 = 0; 68*c8dee2aaSAndroid Build Coastguard Worker var _skTemp3: i32 = i; 69*c8dee2aaSAndroid Build Coastguard Worker a_vi(&_skTemp3); 70*c8dee2aaSAndroid Build Coastguard Worker i = _skTemp3; 71*c8dee2aaSAndroid Build Coastguard Worker return vec4<f32>(0.0); 72*c8dee2aaSAndroid Build Coastguard Worker } 73*c8dee2aaSAndroid Build Coastguard Worker} 74*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { 75*c8dee2aaSAndroid Build Coastguard Worker return _skslMain(_coords); 76*c8dee2aaSAndroid Build Coastguard Worker} 77