xref: /aosp_15_r20/external/skia/tests/sksl/runtime/LargeProgram_SplitLoops.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerfn d_vi(i: ptr<function, i32>) {
4*c8dee2aaSAndroid Build Coastguard Worker  {
5*c8dee2aaSAndroid Build Coastguard Worker    {
6*c8dee2aaSAndroid Build Coastguard Worker      var x: i32 = 0;
7*c8dee2aaSAndroid Build Coastguard Worker      loop {
8*c8dee2aaSAndroid Build Coastguard Worker        (*i) = (*i) + i32(1);
9*c8dee2aaSAndroid Build Coastguard Worker        continuing {
10*c8dee2aaSAndroid Build Coastguard Worker          x = x + i32(1);
11*c8dee2aaSAndroid Build Coastguard Worker          break if x >= 10;
12*c8dee2aaSAndroid Build Coastguard Worker        }
13*c8dee2aaSAndroid Build Coastguard Worker      }
14*c8dee2aaSAndroid Build Coastguard Worker    }
15*c8dee2aaSAndroid Build Coastguard Worker  }
16*c8dee2aaSAndroid Build Coastguard Worker}
17*c8dee2aaSAndroid Build Coastguard Workerfn c_vi(i: ptr<function, i32>) {
18*c8dee2aaSAndroid Build Coastguard Worker  {
19*c8dee2aaSAndroid Build Coastguard Worker    {
20*c8dee2aaSAndroid Build Coastguard Worker      var x: i32 = 0;
21*c8dee2aaSAndroid Build Coastguard Worker      loop {
22*c8dee2aaSAndroid Build Coastguard Worker        var _skTemp0: i32 = (*i);
23*c8dee2aaSAndroid Build Coastguard Worker        d_vi(&_skTemp0);
24*c8dee2aaSAndroid Build Coastguard Worker        (*i) = _skTemp0;
25*c8dee2aaSAndroid Build Coastguard Worker        continuing {
26*c8dee2aaSAndroid Build Coastguard Worker          x = x + i32(1);
27*c8dee2aaSAndroid Build Coastguard Worker          break if x >= 10;
28*c8dee2aaSAndroid Build Coastguard Worker        }
29*c8dee2aaSAndroid Build Coastguard Worker      }
30*c8dee2aaSAndroid Build Coastguard Worker    }
31*c8dee2aaSAndroid Build Coastguard Worker  }
32*c8dee2aaSAndroid Build Coastguard Worker}
33*c8dee2aaSAndroid Build Coastguard Workerfn b_vi(i: ptr<function, i32>) {
34*c8dee2aaSAndroid Build Coastguard Worker  {
35*c8dee2aaSAndroid Build Coastguard Worker    {
36*c8dee2aaSAndroid Build Coastguard Worker      var x: i32 = 0;
37*c8dee2aaSAndroid Build Coastguard Worker      loop {
38*c8dee2aaSAndroid Build Coastguard Worker        var _skTemp1: i32 = (*i);
39*c8dee2aaSAndroid Build Coastguard Worker        c_vi(&_skTemp1);
40*c8dee2aaSAndroid Build Coastguard Worker        (*i) = _skTemp1;
41*c8dee2aaSAndroid Build Coastguard Worker        continuing {
42*c8dee2aaSAndroid Build Coastguard Worker          x = x + i32(1);
43*c8dee2aaSAndroid Build Coastguard Worker          break if x >= 10;
44*c8dee2aaSAndroid Build Coastguard Worker        }
45*c8dee2aaSAndroid Build Coastguard Worker      }
46*c8dee2aaSAndroid Build Coastguard Worker    }
47*c8dee2aaSAndroid Build Coastguard Worker  }
48*c8dee2aaSAndroid Build Coastguard Worker}
49*c8dee2aaSAndroid Build Coastguard Workerfn a_vi(i: ptr<function, i32>) {
50*c8dee2aaSAndroid Build Coastguard Worker  {
51*c8dee2aaSAndroid Build Coastguard Worker    {
52*c8dee2aaSAndroid Build Coastguard Worker      var x: i32 = 0;
53*c8dee2aaSAndroid Build Coastguard Worker      loop {
54*c8dee2aaSAndroid Build Coastguard Worker        var _skTemp2: i32 = (*i);
55*c8dee2aaSAndroid Build Coastguard Worker        b_vi(&_skTemp2);
56*c8dee2aaSAndroid Build Coastguard Worker        (*i) = _skTemp2;
57*c8dee2aaSAndroid Build Coastguard Worker        continuing {
58*c8dee2aaSAndroid Build Coastguard Worker          x = x + i32(1);
59*c8dee2aaSAndroid Build Coastguard Worker          break if x >= 10;
60*c8dee2aaSAndroid Build Coastguard Worker        }
61*c8dee2aaSAndroid Build Coastguard Worker      }
62*c8dee2aaSAndroid Build Coastguard Worker    }
63*c8dee2aaSAndroid Build Coastguard Worker  }
64*c8dee2aaSAndroid Build Coastguard Worker}
65*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(xy: vec2<f32>) -> vec4<f32> {
66*c8dee2aaSAndroid Build Coastguard Worker  {
67*c8dee2aaSAndroid Build Coastguard Worker    var i: i32 = 0;
68*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp3: i32 = i;
69*c8dee2aaSAndroid Build Coastguard Worker    a_vi(&_skTemp3);
70*c8dee2aaSAndroid Build Coastguard Worker    i = _skTemp3;
71*c8dee2aaSAndroid Build Coastguard Worker    return vec4<f32>(0.0);
72*c8dee2aaSAndroid Build Coastguard Worker  }
73*c8dee2aaSAndroid Build Coastguard Worker}
74*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
75*c8dee2aaSAndroid Build Coastguard Worker  return _skslMain(_coords);
76*c8dee2aaSAndroid Build Coastguard Worker}
77