xref: /aosp_15_r20/external/skia/tests/sksl/runtime/LargeProgram_NestedLoops.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(xy: vec2<f32>) -> vec4<f32> {
4*c8dee2aaSAndroid Build Coastguard Worker  {
5*c8dee2aaSAndroid Build Coastguard Worker    var i: i32;
6*c8dee2aaSAndroid Build Coastguard Worker    {
7*c8dee2aaSAndroid Build Coastguard Worker      var a: i32 = 0;
8*c8dee2aaSAndroid Build Coastguard Worker      loop {
9*c8dee2aaSAndroid Build Coastguard Worker        {
10*c8dee2aaSAndroid Build Coastguard Worker          {
11*c8dee2aaSAndroid Build Coastguard Worker            var b: i32 = 0;
12*c8dee2aaSAndroid Build Coastguard Worker            loop {
13*c8dee2aaSAndroid Build Coastguard Worker              {
14*c8dee2aaSAndroid Build Coastguard Worker                {
15*c8dee2aaSAndroid Build Coastguard Worker                  var c: i32 = 0;
16*c8dee2aaSAndroid Build Coastguard Worker                  loop {
17*c8dee2aaSAndroid Build Coastguard Worker                    {
18*c8dee2aaSAndroid Build Coastguard Worker                      {
19*c8dee2aaSAndroid Build Coastguard Worker                        var d: i32 = 0;
20*c8dee2aaSAndroid Build Coastguard Worker                        loop {
21*c8dee2aaSAndroid Build Coastguard Worker                          {
22*c8dee2aaSAndroid Build Coastguard Worker                            i = i + i32(1);
23*c8dee2aaSAndroid Build Coastguard Worker                          }
24*c8dee2aaSAndroid Build Coastguard Worker                          continuing {
25*c8dee2aaSAndroid Build Coastguard Worker                            d = d + i32(1);
26*c8dee2aaSAndroid Build Coastguard Worker                            break if d >= 10;
27*c8dee2aaSAndroid Build Coastguard Worker                          }
28*c8dee2aaSAndroid Build Coastguard Worker                        }
29*c8dee2aaSAndroid Build Coastguard Worker                      }
30*c8dee2aaSAndroid Build Coastguard Worker                    }
31*c8dee2aaSAndroid Build Coastguard Worker                    continuing {
32*c8dee2aaSAndroid Build Coastguard Worker                      c = c + i32(1);
33*c8dee2aaSAndroid Build Coastguard Worker                      break if c >= 10;
34*c8dee2aaSAndroid Build Coastguard Worker                    }
35*c8dee2aaSAndroid Build Coastguard Worker                  }
36*c8dee2aaSAndroid Build Coastguard Worker                }
37*c8dee2aaSAndroid Build Coastguard Worker              }
38*c8dee2aaSAndroid Build Coastguard Worker              continuing {
39*c8dee2aaSAndroid Build Coastguard Worker                b = b + i32(1);
40*c8dee2aaSAndroid Build Coastguard Worker                break if b >= 10;
41*c8dee2aaSAndroid Build Coastguard Worker              }
42*c8dee2aaSAndroid Build Coastguard Worker            }
43*c8dee2aaSAndroid Build Coastguard Worker          }
44*c8dee2aaSAndroid Build Coastguard Worker        }
45*c8dee2aaSAndroid Build Coastguard Worker        continuing {
46*c8dee2aaSAndroid Build Coastguard Worker          a = a + i32(1);
47*c8dee2aaSAndroid Build Coastguard Worker          break if a >= 10;
48*c8dee2aaSAndroid Build Coastguard Worker        }
49*c8dee2aaSAndroid Build Coastguard Worker      }
50*c8dee2aaSAndroid Build Coastguard Worker    }
51*c8dee2aaSAndroid Build Coastguard Worker    return vec4<f32>(0.0);
52*c8dee2aaSAndroid Build Coastguard Worker  }
53*c8dee2aaSAndroid Build Coastguard Worker}
54*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
55*c8dee2aaSAndroid Build Coastguard Worker  return _skslMain(_coords);
56*c8dee2aaSAndroid Build Coastguard Worker}
57