1*c8dee2aaSAndroid Build Coastguard Worker26 instructions 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerstore_src_rg xy = src.rg 4*c8dee2aaSAndroid Build Coastguard Workerinit_lane_masks CondMask = LoopMask = RetMask = true 5*c8dee2aaSAndroid Build Coastguard Workersplat_3_constants f, i, b = 0 6*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked $0 = f 7*c8dee2aaSAndroid Build Coastguard Workercmpne_imm_float $0 = notEqual($0, 0) 8*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked $1 = i 9*c8dee2aaSAndroid Build Coastguard Workercast_to_float_from_int $1 = IntToFloat($1) 10*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked $2 = b 11*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_imm_int $2 &= 0x3F800000 12*c8dee2aaSAndroid Build Coastguard Workermix_int $0 = mix($1, $2, $0) 13*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked x = $0 14*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked $0 = i 15*c8dee2aaSAndroid Build Coastguard Workercmpne_imm_int $0 = notEqual($0, 0) 16*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked $1 = f 17*c8dee2aaSAndroid Build Coastguard Workercast_to_int_from_float $1 = FloatToInt($1) 18*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked $2 = b 19*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_imm_int $2 &= 0x00000001 20*c8dee2aaSAndroid Build Coastguard Workermix_int $0 = mix($1, $2, $0) 21*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked y = $0 22*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked $0 = x 23*c8dee2aaSAndroid Build Coastguard Workerswizzle_4 $0..3 = ($0..3).xxxx 24*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked $4 = y 25*c8dee2aaSAndroid Build Coastguard Workercast_to_float_from_int $4 = IntToFloat($4) 26*c8dee2aaSAndroid Build Coastguard Workerswizzle_4 $4..7 = ($4..7).xxxx 27*c8dee2aaSAndroid Build Coastguard Workermul_4_floats $0..3 *= $4..7 28*c8dee2aaSAndroid Build Coastguard Workerload_src src.rgba = $0..3 29