1*c8dee2aaSAndroid Build Coastguard Worker90 instructions, 15 invocations 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerstore_src_rg xy = src.rg 4*c8dee2aaSAndroid Build Coastguard Workerinit_lane_masks CondMask = LoopMask = RetMask = true 5*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants result = 0 6*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $0..3 = result 7*c8dee2aaSAndroid Build Coastguard Workercopy_2_uniforms pt = position 8*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked $4..5 = pt 9*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $4..7) 10*c8dee2aaSAndroid Build Coastguard Workerinvoke_shader invoke_shader 0 11*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $4..7) 12*c8dee2aaSAndroid Build Coastguard Workerlabel label 0 13*c8dee2aaSAndroid Build Coastguard Workeradd_4_floats $0..3 += $4..7 14*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked result = $0..3 15*c8dee2aaSAndroid Build Coastguard Workercopy_2_uniforms pt = position 16*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked $4..5 = pt 17*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $4..7) 18*c8dee2aaSAndroid Build Coastguard Workerinvoke_shader invoke_shader 0x00000001 19*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $4..7) 20*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000001 21*c8dee2aaSAndroid Build Coastguard Workeradd_4_floats $0..3 += $4..7 22*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked result = $0..3 23*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms color = color1 24*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $4..7 = color 25*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $4..7) 26*c8dee2aaSAndroid Build Coastguard Workerinvoke_color_filter invoke_color_filter 0x00000002 27*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $4..7) 28*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000002 29*c8dee2aaSAndroid Build Coastguard Workeradd_4_floats $0..3 += $4..7 30*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked result = $0..3 31*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms src = color1 32*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms dst = color2 33*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $4..7 = src 34*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $8..11 = dst 35*c8dee2aaSAndroid Build Coastguard Workerload_dst dst.rgba = $8..11 36*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $4..7) 37*c8dee2aaSAndroid Build Coastguard Workerinvoke_blender invoke_blender 0x00000004 38*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $4..7) 39*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000003 40*c8dee2aaSAndroid Build Coastguard Workeradd_4_floats $0..3 += $4..7 41*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked result = $0..3 42*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms color = color2 43*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $4..7 = color 44*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $4..7) 45*c8dee2aaSAndroid Build Coastguard Workerinvoke_color_filter invoke_color_filter 0x00000002 46*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $4..7) 47*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000004 48*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms color = color1 49*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $8..11 = color 50*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $8..11) 51*c8dee2aaSAndroid Build Coastguard Workerinvoke_color_filter invoke_color_filter 0x00000003 52*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $8..11) 53*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000005 54*c8dee2aaSAndroid Build Coastguard Workermul_4_floats $4..7 *= $8..11 55*c8dee2aaSAndroid Build Coastguard Workeradd_4_floats $0..3 += $4..7 56*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked result = $0..3 57*c8dee2aaSAndroid Build Coastguard Workersplat_2_constants pt = 0 58*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked $0..1 = pt 59*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $0..3) 60*c8dee2aaSAndroid Build Coastguard Workerinvoke_shader invoke_shader 0 61*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $0..3) 62*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000007 63*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000006 64*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked result = $0..3 65*c8dee2aaSAndroid Build Coastguard Workercopy_2_uniforms pt₁ = position 66*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked $4..5 = pt₁ 67*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $4..7) 68*c8dee2aaSAndroid Build Coastguard Workerinvoke_shader invoke_shader 0 69*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $4..7) 70*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked $8..9 = pt₁ 71*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $8..11) 72*c8dee2aaSAndroid Build Coastguard Workerinvoke_shader invoke_shader 0x00000001 73*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $8..11) 74*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000009 75*c8dee2aaSAndroid Build Coastguard Workermul_4_floats $4..7 *= $8..11 76*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000008 77*c8dee2aaSAndroid Build Coastguard Workeradd_4_floats $0..3 += $4..7 78*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked result = $0..3 79*c8dee2aaSAndroid Build Coastguard Workersplat_2_constants pt = 0 80*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked $4..5 = pt 81*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $4..7) 82*c8dee2aaSAndroid Build Coastguard Workerinvoke_shader invoke_shader 0x00000001 83*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $4..7) 84*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x0000000C 85*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x0000000B 86*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked src = $4..7 87*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms color = color2 88*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $4..7 = color 89*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $4..7) 90*c8dee2aaSAndroid Build Coastguard Workerinvoke_color_filter invoke_color_filter 0x00000003 91*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $4..7) 92*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x0000000D 93*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked dst = $4..7 94*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $4..7 = src 95*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $8..11 = dst 96*c8dee2aaSAndroid Build Coastguard Workerload_dst dst.rgba = $8..11 97*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $4..7) 98*c8dee2aaSAndroid Build Coastguard Workerinvoke_blender invoke_blender 0x00000004 99*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $4..7) 100*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x0000000A 101*c8dee2aaSAndroid Build Coastguard Workeradd_4_floats $0..3 += $4..7 102*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked result = $0..3 103*c8dee2aaSAndroid Build Coastguard Workercopy_2_uniforms $4..5 = position 104*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $4..7) 105*c8dee2aaSAndroid Build Coastguard Workerinvoke_shader invoke_shader 0 106*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $4..7) 107*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $8..11 = color1 108*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $8..11) 109*c8dee2aaSAndroid Build Coastguard Workerinvoke_color_filter invoke_color_filter 0x00000002 110*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $8..11) 111*c8dee2aaSAndroid Build Coastguard Workeradd_4_floats $4..7 += $8..11 112*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $8..11 = color2 113*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $12..15 = color1 114*c8dee2aaSAndroid Build Coastguard Workerload_dst dst.rgba = $12..15 115*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $8..11) 116*c8dee2aaSAndroid Build Coastguard Workerinvoke_blender invoke_blender 0x00000004 117*c8dee2aaSAndroid Build Coastguard Workerexchange_src swap(src.rgba, $8..11) 118*c8dee2aaSAndroid Build Coastguard Workersub_4_floats $4..7 -= $8..11 119*c8dee2aaSAndroid Build Coastguard Workeradd_4_floats $0..3 += $4..7 120*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked result = $0..3 121*c8dee2aaSAndroid Build Coastguard Workerload_src src.rgba = $0..3 122