1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 10*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Workerstruct Globals { 13*c8dee2aaSAndroid Build Coastguard Worker half2 glob; 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Workerhalf4 fn_h4hh2h2h3(thread Globals& _globals, half a, thread half2& b, thread half2& c, thread half3& d) { 16*c8dee2aaSAndroid Build Coastguard Worker a = _out.sk_FragColor.x + a; 17*c8dee2aaSAndroid Build Coastguard Worker b = _out.sk_FragColor.yz - _globals.glob.y; 18*c8dee2aaSAndroid Build Coastguard Worker c *= a; 19*c8dee2aaSAndroid Build Coastguard Worker d = _out.sk_FragColor.www / d; 20*c8dee2aaSAndroid Build Coastguard Worker return half4(a, b.x, c.y, d.x); 21*c8dee2aaSAndroid Build Coastguard Worker} 22*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 23*c8dee2aaSAndroid Build Coastguard Worker Globals _globals{half2(1.0h)}; 24*c8dee2aaSAndroid Build Coastguard Worker (void)_globals; 25*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 26*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 27*c8dee2aaSAndroid Build Coastguard Worker half2 _skTemp0; 28*c8dee2aaSAndroid Build Coastguard Worker half2 _skTemp1; 29*c8dee2aaSAndroid Build Coastguard Worker half3 _skTemp2; 30*c8dee2aaSAndroid Build Coastguard Worker half4 _skTemp3; 31*c8dee2aaSAndroid Build Coastguard Worker half2 a = half2(1.0h); 32*c8dee2aaSAndroid Build Coastguard Worker half3 b = half3(2.0h); 33*c8dee2aaSAndroid Build Coastguard Worker half3x3 d = half3x3(4.0h); 34*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = ((_skTemp3 = fn_h4hh2h2h3(_globals, a.x, _skTemp0, (_skTemp1 = _globals.glob.yx), (_skTemp2 = d[1].zyx))), (b.yz = _skTemp0), (_globals.glob.yx = _skTemp1), (d[1].zyx = _skTemp2), _skTemp3); 35*c8dee2aaSAndroid Build Coastguard Worker return _out; 36*c8dee2aaSAndroid Build Coastguard Worker} 37